-Spawner, Transport, Healer, Guard, Bard jobs received more functions.
-Added more functions to the transporter role.
-IRole: Added getNpc() function.
-IAnimal, IEntityLiving, and IEntityLivingBase received more functions from their MC counterparts.
-Nearly every function with that takes position/vector parameters now has an equivalent with IPos as a parameter instead.
-Added stopOnBlock, stopOnLiquid, and stopOnCollision options for getLookingAtEntities()
IWorld:
-Added stopOnBlock, stopOnLiquid, and stopOnCollision options for rayCastBlock & rayCastPos
-Added getEntityId() function
-Moved getUniqueId() function
ScriptWorld:
-Added getPlayerByUUID(uuidstring) function
-Added several functions from World and WorldServer: isBlockFreezable,isBlockFreezableNaturally,canBlockFreeze,canBlockFreezeBody,canSnowAt,canSnowAtBody,getTopBlock,getHeightValue,getChunkHeightMapMinimum,getBlockMetadata,setBlockMetadataWithNotify,canBlockSeeTheSky,getFullBlockLightValue,getBlockLightValue,playSoundAtEntity,playSoundToNearExcept,getEntityByID,spawnEntityInWorld,getClosestPlayerToEntity,getClosestPlayer,getClosestVulnerablePlayerToEntity,getClosestVulnerablePlayer,countEntities,setTileEntity,removeTileEntity,isBlockFullCube,getSeed,setSpawnLocation,canLightningStrikeAt,isBlockHighHumidity
ScriptTileEntity:
Added a ScriptTileEntity class for MC Tile Entities, with nearly all its functions.
ScriptBlock:
-Added getTileEntity() and setTileEntity() functions using the new ScriptTileEntity class as a return value and parameter respectively.
API:
-Added playSoundAtEntity and playSoundToNearExcept functions.
-Added set/getMOTD() functions.