Added RGB and alpha powered texture modifiers:

setPoweredRGBA(r,g,b,alpha)
getPoweredR(),getPoweredG(),getPoweredB(),getPoweredAlpha()
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luisc committed 2021-12-10 00:08:47 -06:00
1 parent b7d2dab905
commit fc1c16032f
5 files changed
+56 -4

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@@ -1032,4 +1032,25 @@ public class ScriptNpc<T extends EntityNPCInterface> extends ScriptLiving<T> imp
public float getPoweredZ() {
return npc.display.poweredTranslateZ;
}
public void setPoweredRGBA(float r, float g, float b, float alpha) {
npc.display.poweredRed = r;
npc.display.poweredGreen = g;
npc.display.poweredBlue = b;
npc.display.poweredAlpha = alpha;
npc.updateClient = true;
}
public float getPoweredR() {
return npc.display.poweredRed;
}
public float getPoweredG() {
return npc.display.poweredGreen;
}
public float getPoweredB() {
return npc.display.poweredBlue;
}
public float getPoweredAlpha() {
return npc.display.poweredAlpha;
}
}