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Changed mixin to support players with animations better. Rotations and pivots are now saved as and use floats.
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@@ -10,6 +10,7 @@ import net.minecraftforge.event.entity.living.LivingEvent;
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import noppes.npcs.AnimationData;
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import noppes.npcs.client.gui.customoverlay.OverlayCustom;
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import noppes.npcs.client.renderer.RenderCNPCPlayer;
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import noppes.npcs.constants.EnumAnimationPart;
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import noppes.npcs.controllers.data.Animation;
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import noppes.npcs.entity.EntityNPCInterface;
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@@ -25,6 +26,7 @@ public class ClientEventHandler {
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public static float partialRenderTick;
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public static EntityNPCInterface renderingNpc;
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public static EntityPlayer renderingPlayer;
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public static HashMap<EnumAnimationPart,String[]> partNames = new HashMap<>();
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public static RendererLivingEntity renderer;
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@SubscribeEvent
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