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Added eye anchor point using the entity's eye height
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@@ -10,7 +10,8 @@ public enum AnchorPoint {
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RIGHT_HAND("Right Hand"), // Right arm/hand position
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LEFT_HAND("Left Hand"), // Left arm/hand position
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ABOVE_HEAD("Above Head"), // Above the entity
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CHEST("Chest"); // Chest level, centered
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CHEST("Chest"), // Chest level, centered
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EYE("Eye"); // Eye level, centered
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private final String displayName;
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@@ -55,6 +56,7 @@ public enum AnchorPoint {
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case LEFT_HAND: return "ability.anchor.leftHand";
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case ABOVE_HEAD: return "ability.anchor.aboveHead";
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case CHEST: return "ability.anchor.chest";
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case EYE: return "ability.anchor.eye";
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default: return name();
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}
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}
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@@ -37,6 +37,7 @@ public class AnchorPointHelper {
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private static final float ARM_HEIGHT = 0.75f;
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private static final float ABOVE_HEAD_HEIGHT = 1.2f;
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private static final float CHEST_HEIGHT = 0.65f;
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private static final float EYE_HEIGHT = 0.85f;
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// Distance in front for FRONT anchor
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private static final float DEFAULT_FRONT_DISTANCE = 1.0f;
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@@ -98,6 +99,10 @@ public class AnchorPointHelper {
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case CHEST:
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y += height * CHEST_HEIGHT;
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break;
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case EYE:
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y += entity.getEyeHeight();
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break;
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}
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// Rotate offsets relative to entity's body yaw
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@@ -347,6 +352,8 @@ public class AnchorPointHelper {
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return ABOVE_HEAD_HEIGHT;
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case CHEST:
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return CHEST_HEIGHT;
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case EYE:
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return EYE_HEIGHT;
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default:
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return FRONT_HEIGHT;
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}
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