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https://github.com/KAMKEEL/CustomNPC-Plus.git
synced 2026-11-12 21:17:32 +00:00
Fixed uninterpolated model part offsets for NPCs.
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c522c08ac5
commit
ed284eb658
1 file changed
+15
-12
@@ -677,18 +677,21 @@ public class ModelMPM extends ModelNPCMale{
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puppetPart.prevPivots[1] = (puppetPart.pivotY - puppetPart.prevPivots[1]) * job.animRate / 10f + puppetPart.prevPivots[1];
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puppetPart.prevPivots[2] = (puppetPart.pivotZ - puppetPart.prevPivots[2]) * job.animRate / 10f + puppetPart.prevPivots[2];
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} else {
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int directionX = Float.compare(puppetPart.pivotX, modelPart.rotationPointX);
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modelPart.rotationPointX += directionX * job.animRate / 10f;
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modelPart.rotationPointX = directionX == 1 ?
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Math.min(puppetPart.pivotX,modelPart.rotationPointX) : Math.max(puppetPart.pivotX,modelPart.rotationPointX);
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int directionY = Float.compare(puppetPart.pivotY, modelPart.rotationPointY);
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modelPart.rotationPointY += directionY * job.animRate / 10f;
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modelPart.rotationPointY = directionY == 1 ?
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Math.min(puppetPart.pivotY,modelPart.rotationPointY) : Math.max(puppetPart.pivotY,modelPart.rotationPointY);
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int directionZ = Float.compare(puppetPart.pivotZ, modelPart.rotationPointZ);
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modelPart.rotationPointZ += directionZ * job.animRate / 10f;
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modelPart.rotationPointZ = directionZ == 1 ?
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Math.min(puppetPart.pivotZ,modelPart.rotationPointZ) : Math.max(puppetPart.pivotZ,modelPart.rotationPointZ);
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modelPart.rotationPointX += puppetPart.prevPivots[0];
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modelPart.rotationPointY += puppetPart.prevPivots[1];
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modelPart.rotationPointZ += puppetPart.prevPivots[2];
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int directionX = Float.compare(puppetPart.pivotX, puppetPart.prevPivots[0]);
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puppetPart.prevPivots[0] += directionX * job.animRate / 10f;
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puppetPart.prevPivots[0] = directionX == 1 ?
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Math.min(puppetPart.pivotX,puppetPart.prevPivots[0]) : Math.max(puppetPart.pivotX,puppetPart.prevPivots[0]);
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int directionY = Float.compare(puppetPart.pivotY, puppetPart.prevPivots[1]);
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puppetPart.prevPivots[1] += directionY * job.animRate / 10f;
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puppetPart.prevPivots[1] = directionY == 1 ?
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Math.min(puppetPart.pivotY,puppetPart.prevPivots[1]) : Math.max(puppetPart.pivotY,puppetPart.prevPivots[1]);
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int directionZ = Float.compare(puppetPart.pivotZ, puppetPart.prevPivots[2]);
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puppetPart.prevPivots[2] += directionZ * job.animRate / 10f;
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puppetPart.prevPivots[2] = directionZ == 1 ?
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Math.min(puppetPart.pivotZ,puppetPart.prevPivots[2]) : Math.max(puppetPart.pivotZ,puppetPart.prevPivots[2]);
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}
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}
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}
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