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Emergency check for Animation Data in Dimensions
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@@ -54,6 +54,9 @@ public class AnimationData implements IAnimationData {
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EntityLivingBase sendingEntity = parent instanceof PlayerData ? ((PlayerData) parent).player : parent instanceof DataDisplay ? ((DataDisplay) parent).npc : null;
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float range = parent instanceof PlayerData ? 160 : 60;
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if (sendingEntity != null) {
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if(sendingEntity.dimension != sendingEntity.worldObj.provider.dimensionId)
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sendingEntity.dimension = sendingEntity.worldObj.provider.dimensionId;
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List<EntityPlayer> entities = sendingEntity.worldObj.getEntitiesWithinAABB(EntityPlayer.class, AxisAlignedBB.getBoundingBox(
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sendingEntity.posX - range, sendingEntity.posY - range, sendingEntity.posZ - range,
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sendingEntity.posX + range, sendingEntity.posY + range, sendingEntity.posZ + range));
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