Removing New ModelMPM [Used for Debugging]

Removed code that creates a memory leak.
This commit is contained in:
KAMKEEL committed 2021-05-08 01:31:13 -04:00
1 parent 018f24d603
commit e8d57af57b
1 file changed
+4 -8
@@ -39,8 +39,6 @@ public class RenderNPCHumanMale extends RenderNPCInterface
protected ModelNPCMale modelArmor;
protected final ModelMPM steve = new ModelMPM(0, false);
protected final ModelMPM steveChest = new ModelMPM(1, false);
protected final ModelMPM alex = new ModelMPM(0, true);
public RenderNPCHumanMale(ModelNPCMale mainmodel, ModelNPCMale armorChest, ModelNPCMale armor)
@@ -122,14 +120,12 @@ public class RenderNPCHumanMale extends RenderNPCInterface
if(test.modelData.entityClass == null){
int modelVal = npc.display.modelType;
if(modelVal == 1){
this.mainModel = new ModelMPM(0, false);
this.modelBipedMain = new ModelMPM(0, false);
this.modelArmorChestplate = new ModelMPM(1);
this.mainModel = steve;
this.modelBipedMain = steve;
}
else if(modelVal == 2){
this.mainModel = new ModelMPM(0, true);
this.modelBipedMain = new ModelMPM(0, true);
this.modelArmorChestplate = new ModelMPM(1);
this.mainModel = alex;
this.modelBipedMain = alex;
}
else{
((EntityCustomNpc) npc).modelData.bodywear = 0;