mirror of
https://github.com/KAMKEEL/CustomNPC-Plus.git
synced 2026-11-13 20:44:08 +00:00
IJobPuppet:
-Regrouped functions in the interface, a little easier to follow. -Rotation & Offset setters now use floats as parameters instead of ints.
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1 file changed
+92
-97
@@ -60,70 +60,7 @@ public class ScriptJobPuppet extends ScriptJobInterface implements IJobPuppet {
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return this.job.whileMoving;
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}
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/**
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* @since 1.7.10c
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* @param part Body part (0:head, 1:body, 2:leftarm, 3:rightarm, 4:leftleg, 5:rightleg)
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* @return Returns X rotation in degrees (0-360)
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*/
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public int getRotationX(int part){
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if(part == 0)
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return floatToInt(job.head.rotationX);
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if(part == 1)
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return floatToInt(job.body.rotationX);
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if(part == 2)
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return floatToInt(job.larm.rotationX);
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if(part == 3)
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return floatToInt(job.rarm.rotationX);
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if(part == 4)
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return floatToInt(job.lleg.rotationX);
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if(part == 5)
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return floatToInt(job.rleg.rotationX);
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return 0;
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}
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/**
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* @since 1.7.10c
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* @param part Body part (0:head, 1:body, 2:leftarm, 3:rightarm, 4:leftleg, 5:rightleg)
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* @return Returns Y rotation in degrees (0-360)
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*/
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public int getRotationY(int part){
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if(part == 0)
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return floatToInt(job.head.rotationY);
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if(part == 1)
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return floatToInt(job.body.rotationY);
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if(part == 2)
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return floatToInt(job.larm.rotationY);
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if(part == 3)
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return floatToInt(job.rarm.rotationY);
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if(part == 4)
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return floatToInt(job.lleg.rotationY);
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if(part == 5)
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return floatToInt(job.rleg.rotationY);
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return 0;
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}
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/**
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* @since 1.7.10c
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* @param part Body part (0:head, 1:body, 2:leftarm, 3:rightarm, 4:leftleg, 5:rightleg)
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* @return Returns Z rotation in degrees (0-360)
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*/
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public int getRotationZ(int part){
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if(part == 0)
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return floatToInt(job.head.rotationZ);
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if(part == 1)
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return floatToInt(job.body.rotationZ);
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if(part == 2)
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return floatToInt(job.larm.rotationZ);
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if(part == 3)
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return floatToInt(job.rarm.rotationZ);
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if(part == 4)
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return floatToInt(job.lleg.rotationZ);
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if(part == 5)
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return floatToInt(job.rleg.rotationZ);
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return 0;
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}
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public void setRotation(int part, int rotationX, int rotationY, int rotationZ) {
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public void setRotation(int part, float rotationX, float rotationY, float rotationZ) {
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this.setRotationX(part,rotationX);
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this.setRotationY(part,rotationY);
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this.setRotationZ(part,rotationZ);
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@@ -134,7 +71,7 @@ public class ScriptJobPuppet extends ScriptJobInterface implements IJobPuppet {
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* @param part Body part (0:head, 1:body, 2:leftarm, 3:rightarm, 4:leftleg, 5:rightleg)
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* @param rotation Rotation the of the body part
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*/
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public void setRotationX(int part, int rotation){
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public void setRotationX(int part, float rotation){
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float f = rotation / 360f - 0.5f;
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if(getRotationX(part) != f)
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npc.script.clientNeedsUpdate = true;
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@@ -158,7 +95,7 @@ public class ScriptJobPuppet extends ScriptJobInterface implements IJobPuppet {
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* @param part Body part (0:head, 1:body, 2:leftarm, 3:rightarm, 4:leftleg, 5:rightleg)
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* @param rotation Rotation the of the body part
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*/
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public void setRotationY(int part, int rotation){
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public void setRotationY(int part, float rotation){
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float f = rotation / 360f - 0.5f;
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if(getRotationY(part) != f)
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npc.script.clientNeedsUpdate = true;
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@@ -182,7 +119,7 @@ public class ScriptJobPuppet extends ScriptJobInterface implements IJobPuppet {
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* @param part Body part (0:head, 1:body, 2:leftarm, 3:rightarm, 4:leftleg, 5:rightleg)
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* @param rotation Rotation the of the body part
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*/
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public void setRotationZ(int part, int rotation){
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public void setRotationZ(int part, float rotation){
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float f = rotation / 360f - 0.5f;
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if(getRotationZ(part) != f)
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npc.script.clientNeedsUpdate = true;
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@@ -201,61 +138,76 @@ public class ScriptJobPuppet extends ScriptJobInterface implements IJobPuppet {
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job.rleg.rotationZ = f;
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}
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public int getOffsetX(int part) {
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/**
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* @since 1.7.10c
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* @param part Body part (0:head, 1:body, 2:leftarm, 3:rightarm, 4:leftleg, 5:rightleg)
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* @return Returns X rotation in degrees (0-360)
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*/
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public float getRotationX(int part){
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if(part == 0)
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return floatToInt(job.head.pivotX);
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return job.head.rotationX;
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if(part == 1)
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return floatToInt(job.body.pivotX);
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return job.body.rotationX;
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if(part == 2)
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return floatToInt(job.larm.pivotX);
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return job.larm.rotationX;
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if(part == 3)
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return floatToInt(job.rarm.pivotX);
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return job.rarm.rotationX;
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if(part == 4)
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return floatToInt(job.lleg.pivotX);
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return job.lleg.rotationX;
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if(part == 5)
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return floatToInt(job.rleg.pivotX);
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return job.rleg.rotationX;
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return 0;
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}
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public int getOffsetY(int part) {
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/**
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* @since 1.7.10c
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* @param part Body part (0:head, 1:body, 2:leftarm, 3:rightarm, 4:leftleg, 5:rightleg)
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* @return Returns Y rotation in degrees (0-360)
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*/
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public float getRotationY(int part){
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if(part == 0)
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return floatToInt(job.head.pivotY);
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return job.head.rotationY;
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if(part == 1)
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return floatToInt(job.body.pivotY);
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return job.body.rotationY;
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if(part == 2)
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return floatToInt(job.larm.pivotY);
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return job.larm.rotationY;
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if(part == 3)
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return floatToInt(job.rarm.pivotY);
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return job.rarm.rotationY;
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if(part == 4)
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return floatToInt(job.lleg.pivotY);
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return job.lleg.rotationY;
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if(part == 5)
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return floatToInt(job.rleg.pivotY);
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return job.rleg.rotationY;
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return 0;
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}
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public int getOffsetZ(int part) {
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/**
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* @since 1.7.10c
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* @param part Body part (0:head, 1:body, 2:leftarm, 3:rightarm, 4:leftleg, 5:rightleg)
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* @return Returns Z rotation in degrees (0-360)
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*/
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public float getRotationZ(int part){
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if(part == 0)
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return floatToInt(job.head.pivotZ);
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return job.head.rotationZ;
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if(part == 1)
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return floatToInt(job.body.pivotZ);
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return job.body.rotationZ;
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if(part == 2)
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return floatToInt(job.larm.pivotZ);
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return job.larm.rotationZ;
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if(part == 3)
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return floatToInt(job.rarm.pivotZ);
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return job.rarm.rotationZ;
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if(part == 4)
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return floatToInt(job.lleg.pivotZ);
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return job.lleg.rotationZ;
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if(part == 5)
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return floatToInt(job.rleg.pivotZ);
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return job.rleg.rotationZ;
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return 0;
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}
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public void setOffset(int part, int offsetX, int offsetY, int offsetZ) {
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public void setOffset(int part, float offsetX, float offsetY, float offsetZ) {
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this.setOffsetX(part,offsetX);
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this.setOffsetY(part,offsetY);
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this.setOffsetZ(part,offsetZ);
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}
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public void setOffsetX(int part, int offset) {
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public void setOffsetX(int part, float offset) {
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if(getOffsetX(part) != offset)
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npc.script.clientNeedsUpdate = true;
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@@ -273,7 +225,7 @@ public class ScriptJobPuppet extends ScriptJobInterface implements IJobPuppet {
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job.rleg.pivotX = offset;
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}
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public void setOffsetY(int part, int offset) {
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public void setOffsetY(int part, float offset) {
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if(getOffsetY(part) != offset)
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npc.script.clientNeedsUpdate = true;
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@@ -291,7 +243,7 @@ public class ScriptJobPuppet extends ScriptJobInterface implements IJobPuppet {
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job.rleg.pivotY = offset;
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}
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public void setOffsetZ(int part, int offset) {
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public void setOffsetZ(int part, float offset) {
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if(getOffsetZ(part) != offset)
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npc.script.clientNeedsUpdate = true;
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@@ -309,6 +261,54 @@ public class ScriptJobPuppet extends ScriptJobInterface implements IJobPuppet {
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job.rleg.pivotZ = offset;
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}
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public float getOffsetX(int part) {
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if(part == 0)
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return job.head.pivotX;
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if(part == 1)
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return job.body.pivotX;
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if(part == 2)
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return job.larm.pivotX;
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if(part == 3)
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return job.rarm.pivotX;
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if(part == 4)
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return job.lleg.pivotX;
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if(part == 5)
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return job.rleg.pivotX;
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return 0;
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}
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public float getOffsetY(int part) {
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if(part == 0)
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return job.head.pivotY;
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if(part == 1)
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return job.body.pivotY;
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if(part == 2)
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return job.larm.pivotY;
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if(part == 3)
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return job.rarm.pivotY;
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if(part == 4)
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return job.lleg.pivotY;
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if(part == 5)
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return job.rleg.pivotY;
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return 0;
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}
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public float getOffsetZ(int part) {
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if(part == 0)
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return job.head.pivotZ;
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if(part == 1)
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return job.body.pivotZ;
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if(part == 2)
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return job.larm.pivotZ;
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if(part == 3)
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return job.rarm.pivotZ;
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if(part == 4)
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return job.lleg.pivotZ;
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if(part == 5)
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return job.rleg.pivotZ;
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return 0;
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}
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/**
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* @since 1.7.10c
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* @param part Body part (0:head, 1:body, 2:leftarm, 3:rightarm, 4:leftleg, 5:rightleg)
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@@ -353,11 +353,6 @@ public class ScriptJobPuppet extends ScriptJobInterface implements IJobPuppet {
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if(part == 5)
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job.rleg.disabled = !bo;
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}
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private int floatToInt(float f){
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return (int)((f + 0.5) * 360);
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}
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@Override
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public int getType(){
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return JobType.PUPPET;
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