Added alpha and style options for overlay labels.

This commit is contained in:
luisc committed 2022-01-30 14:22:29 -06:00
1 parent 966ab4bf72
commit e7a19264b2
2 files changed
+486 -6

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@@ -1,9 +1,14 @@
package noppes.npcs.client.gui.customoverlay.components;
import com.ibm.icu.text.ArabicShaping;
import com.ibm.icu.text.ArabicShapingException;
import com.ibm.icu.text.Bidi;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.FontRenderer;
import net.minecraft.client.gui.Gui;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.util.ResourceLocation;
import noppes.npcs.client.gui.custom.GuiCustom;
import noppes.npcs.client.gui.customoverlay.OverlayCustom;
import noppes.npcs.client.gui.customoverlay.interfaces.IOverlayComponent;
@@ -11,6 +16,10 @@ import noppes.npcs.scripted.interfaces.ICustomOverlayComponent;
import noppes.npcs.scripted.overlay.ScriptOverlayLabel;
import org.lwjgl.opengl.GL11;
import javax.imageio.ImageIO;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.io.InputStream;
import java.util.ArrayList;
import static org.lwjgl.opengl.GL11.GL_ONE_MINUS_SRC_ALPHA;
@@ -46,7 +55,34 @@ public class CustomOverlayLabel extends Gui implements IOverlayComponent {
private FontRenderer field_146164_r;
private int field_146163_s;
private boolean randomStyle = false;
private boolean boldStyle = false;
private boolean italicStyle = false;
private boolean underlineStyle = false;
private boolean strikethroughStyle = false;
private boolean bidiFlag = false;
private boolean unicodeFlag = false;
private static final ResourceLocation[] unicodePageLocations = new ResourceLocation[256];
protected final ResourceLocation locationFontTexture;
protected int[] charWidth = new int[256];
protected byte[] glyphWidth = new byte[65536];
private float red;
private float green;
private float blue;
private int[] colorCode = new int[32];
private int textColor;
private float posX;
private float posY;
public CustomOverlayLabel(int id, String fullLabel, int x, int y, int width, int height, boolean shadow){
locationFontTexture = new ResourceLocation("textures/font/ascii.png");
readFontTexture();
readGlyphSizes();
this.id = id;
this.fullLabel = fullLabel;
this.x = x;
@@ -84,6 +120,12 @@ public class CustomOverlayLabel extends Gui implements IOverlayComponent {
lbl.alpha = component.getAlpha();
lbl.color = component.getColor();
lbl.strikethroughStyle = component.getStrikethroughStyle();
lbl.boldStyle = component.getBoldStyle();
lbl.italicStyle = component.getItalicStyle();
lbl.randomStyle = component.getRandomStyle();
lbl.underlineStyle = component.getUnderlineStyle();
return lbl;
}
@@ -93,6 +135,12 @@ public class CustomOverlayLabel extends Gui implements IOverlayComponent {
component.setAlignment(alignment);
component.setAlpha(alpha);
component.setColor(color);
component.setStrikethroughStyle(strikethroughStyle);
component.setBoldStyle(boldStyle);
component.setItalicStyle(italicStyle);
component.setRandomStyle(randomStyle);
component.setUnderlineStyle(underlineStyle);
return component;
}
@@ -100,18 +148,17 @@ public class CustomOverlayLabel extends Gui implements IOverlayComponent {
{
if (this.field_146172_j)
{
this.drawLabelBackground();
//this.drawLabelBackground();
GL11.glPushMatrix();
GL11.glTranslatef(this.alignment%3*((float)(OverlayCustom.scaledWidth)/2), (float) (Math.floor((float)(alignment/3))*((float)(OverlayCustom.scaledHeight)/2)),0.0F);//alignment%3 * width/2 Math.floor(alignment/3) * height/2
float red = (color >> 16 & 255) / 255f;
float green = (color >> 8 & 255) / 255f;
float blue = (color & 255) / 255f;
GL11.glColor4f(red,green,blue,this.alpha);
red = (color >> 16 & 255) / 255f;
green = (color >> 8 & 255) / 255f;
blue = (color & 255) / 255f;
GL11.glTranslatef(this.x,this.y,0.0F);
GL11.glScalef(this.scale, this.scale, this.scale);
Minecraft.getMinecraft().fontRenderer.drawString(fullLabel, 0, 0, this.color, this.labelShadowEnabled);
this.drawString(fullLabel, 0, 0, this.color, this.labelShadowEnabled);
GL11.glPopMatrix();
}
}
@@ -131,4 +178,387 @@ public class CustomOverlayLabel extends Gui implements IOverlayComponent {
this.drawVerticalLine(i1 + k, j1, j1 + l, this.color);//brColor
}
}
public int drawString(String p_85187_1_, int p_85187_2_, int p_85187_3_, int p_85187_4_, boolean p_85187_5_)
{
int l;
if (p_85187_5_)
{
l = this.renderString(p_85187_1_, p_85187_2_ + 1, p_85187_3_ + 1, p_85187_4_, true);
l = Math.max(l, this.renderString(p_85187_1_, p_85187_2_, p_85187_3_, p_85187_4_, false));
}
else
{
l = this.renderString(p_85187_1_, p_85187_2_, p_85187_3_, p_85187_4_, false);
}
return l;
}
private void resetStyles()
{
this.randomStyle = false;
this.boldStyle = false;
this.italicStyle = false;
this.underlineStyle = false;
this.strikethroughStyle = false;
}
private int renderString(String p_78258_1_, int p_78258_2_, int p_78258_3_, int p_78258_4_, boolean p_78258_5_)
{
if (p_78258_1_ == null)
{
return 0;
}
else
{
if (this.bidiFlag)
{
p_78258_1_ = this.bidiReorder(p_78258_1_);
}
setColor(this.red, this.green, this.blue, this.alpha);
this.posX = (float)p_78258_2_;
this.posY = (float)p_78258_3_;
this.renderStringAtPos(p_78258_1_, p_78258_5_);
return (int)this.posX;
}
}
private void renderStringAtPos(String p_78255_1_, boolean p_78255_2_)
{
for (int i = 0; i < p_78255_1_.length(); ++i)
{
char c0 = p_78255_1_.charAt(i);
int j;
int k;
if (c0 == 167 && i + 1 < p_78255_1_.length())
{
j = "0123456789abcdefklmnor".indexOf(p_78255_1_.toLowerCase().charAt(i + 1));
if (j < 16)
{
if (j < 0 || j > 15)
{
j = 15;
}
if (p_78255_2_)
{
j += 16;
}
k = this.colorCode[j];
this.textColor = k;
setColor((float)(k >> 16) / 255.0F, (float)(k >> 8 & 255) / 255.0F, (float)(k & 255) / 255.0F, this.alpha);
}
else if (j == 16)
{
this.randomStyle = true;
}
else if (j == 17)
{
this.boldStyle = true;
}
else if (j == 18)
{
this.strikethroughStyle = true;
}
else if (j == 19)
{
this.underlineStyle = true;
}
else if (j == 20)
{
this.italicStyle = true;
}
else if (j == 21)
{
setColor(this.red, this.green, this.blue, this.alpha);
}
++i;
}
else
{
j = "\u00c0\u00c1\u00c2\u00c8\u00ca\u00cb\u00cd\u00d3\u00d4\u00d5\u00da\u00df\u00e3\u00f5\u011f\u0130\u0131\u0152\u0153\u015e\u015f\u0174\u0175\u017e\u0207\u0000\u0000\u0000\u0000\u0000\u0000\u0000 !\"#$%&\'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~\u0000\u00c7\u00fc\u00e9\u00e2\u00e4\u00e0\u00e5\u00e7\u00ea\u00eb\u00e8\u00ef\u00ee\u00ec\u00c4\u00c5\u00c9\u00e6\u00c6\u00f4\u00f6\u00f2\u00fb\u00f9\u00ff\u00d6\u00dc\u00f8\u00a3\u00d8\u00d7\u0192\u00e1\u00ed\u00f3\u00fa\u00f1\u00d1\u00aa\u00ba\u00bf\u00ae\u00ac\u00bd\u00bc\u00a1\u00ab\u00bb\u2591\u2592\u2593\u2502\u2524\u2561\u2562\u2556\u2555\u2563\u2551\u2557\u255d\u255c\u255b\u2510\u2514\u2534\u252c\u251c\u2500\u253c\u255e\u255f\u255a\u2554\u2569\u2566\u2560\u2550\u256c\u2567\u2568\u2564\u2565\u2559\u2558\u2552\u2553\u256b\u256a\u2518\u250c\u2588\u2584\u258c\u2590\u2580\u03b1\u03b2\u0393\u03c0\u03a3\u03c3\u03bc\u03c4\u03a6\u0398\u03a9\u03b4\u221e\u2205\u2208\u2229\u2261\u00b1\u2265\u2264\u2320\u2321\u00f7\u2248\u00b0\u2219\u00b7\u221a\u207f\u00b2\u25a0\u0000".indexOf(c0);
if (this.randomStyle && j != -1)
{
do
{
k = Minecraft.getMinecraft().fontRenderer.fontRandom.nextInt(this.charWidth.length);
}
while (this.charWidth[j] != this.charWidth[k]);
j = k;
}
float f1 = this.unicodeFlag ? 0.5F : 1.0F;
boolean flag1 = (c0 == 0 || j == -1 || this.unicodeFlag) && p_78255_2_;
if (flag1)
{
this.posX -= f1;
this.posY -= f1;
}
float f = this.renderCharAtPos(j, c0, this.italicStyle);
if (flag1)
{
this.posX += f1;
this.posY += f1;
}
if (this.boldStyle)
{
this.posX += f1;
if (flag1)
{
this.posX -= f1;
this.posY -= f1;
}
this.renderCharAtPos(j, c0, this.italicStyle);
this.posX -= f1;
if (flag1)
{
this.posX += f1;
this.posY += f1;
}
++f;
}
doDraw(f);
}
}
}
protected void doDraw(float f)
{
{
{
Tessellator tessellator;
if (this.strikethroughStyle)
{
tessellator = Tessellator.instance;
GL11.glDisable(GL11.GL_TEXTURE_2D);
tessellator.startDrawingQuads();
tessellator.addVertex((double)this.posX, (double)(this.posY + (float)(Minecraft.getMinecraft().fontRenderer.FONT_HEIGHT / 2)), 0.0D);
tessellator.addVertex((double)(this.posX + f), (double)(this.posY + (float)(Minecraft.getMinecraft().fontRenderer.FONT_HEIGHT / 2)), 0.0D);
tessellator.addVertex((double)(this.posX + f), (double)(this.posY + (float)(Minecraft.getMinecraft().fontRenderer.FONT_HEIGHT / 2) - 1.0F), 0.0D);
tessellator.addVertex((double)this.posX, (double)(this.posY + (float)(Minecraft.getMinecraft().fontRenderer.FONT_HEIGHT / 2) - 1.0F), 0.0D);
tessellator.draw();
GL11.glEnable(GL11.GL_TEXTURE_2D);
}
if (this.underlineStyle)
{
tessellator = Tessellator.instance;
GL11.glDisable(GL11.GL_TEXTURE_2D);
tessellator.startDrawingQuads();
int l = this.underlineStyle ? -1 : 0;
tessellator.addVertex((double)(this.posX + (float)l), (double)(this.posY + (float)Minecraft.getMinecraft().fontRenderer.FONT_HEIGHT), 0.0D);
tessellator.addVertex((double)(this.posX + f), (double)(this.posY + (float)Minecraft.getMinecraft().fontRenderer.FONT_HEIGHT), 0.0D);
tessellator.addVertex((double)(this.posX + f), (double)(this.posY + (float)Minecraft.getMinecraft().fontRenderer.FONT_HEIGHT - 1.0F), 0.0D);
tessellator.addVertex((double)(this.posX + (float)l), (double)(this.posY + (float)Minecraft.getMinecraft().fontRenderer.FONT_HEIGHT - 1.0F), 0.0D);
tessellator.draw();
GL11.glEnable(GL11.GL_TEXTURE_2D);
}
this.posX += (float)((int)f);
}
}
}
private float renderCharAtPos(int p_78278_1_, char p_78278_2_, boolean p_78278_3_)
{
return p_78278_2_ == 32 ? 4.0F : ("\u00c0\u00c1\u00c2\u00c8\u00ca\u00cb\u00cd\u00d3\u00d4\u00d5\u00da\u00df\u00e3\u00f5\u011f\u0130\u0131\u0152\u0153\u015e\u015f\u0174\u0175\u017e\u0207\u0000\u0000\u0000\u0000\u0000\u0000\u0000 !\"#$%&\'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~\u0000\u00c7\u00fc\u00e9\u00e2\u00e4\u00e0\u00e5\u00e7\u00ea\u00eb\u00e8\u00ef\u00ee\u00ec\u00c4\u00c5\u00c9\u00e6\u00c6\u00f4\u00f6\u00f2\u00fb\u00f9\u00ff\u00d6\u00dc\u00f8\u00a3\u00d8\u00d7\u0192\u00e1\u00ed\u00f3\u00fa\u00f1\u00d1\u00aa\u00ba\u00bf\u00ae\u00ac\u00bd\u00bc\u00a1\u00ab\u00bb\u2591\u2592\u2593\u2502\u2524\u2561\u2562\u2556\u2555\u2563\u2551\u2557\u255d\u255c\u255b\u2510\u2514\u2534\u252c\u251c\u2500\u253c\u255e\u255f\u255a\u2554\u2569\u2566\u2560\u2550\u256c\u2567\u2568\u2564\u2565\u2559\u2558\u2552\u2553\u256b\u256a\u2518\u250c\u2588\u2584\u258c\u2590\u2580\u03b1\u03b2\u0393\u03c0\u03a3\u03c3\u03bc\u03c4\u03a6\u0398\u03a9\u03b4\u221e\u2205\u2208\u2229\u2261\u00b1\u2265\u2264\u2320\u2321\u00f7\u2248\u00b0\u2219\u00b7\u221a\u207f\u00b2\u25a0\u0000".indexOf(p_78278_2_) != -1 && !this.unicodeFlag ? this.renderDefaultChar(p_78278_1_, p_78278_3_) : this.renderUnicodeChar(p_78278_2_, p_78278_3_));
}
protected float renderDefaultChar(int p_78266_1_, boolean p_78266_2_)
{
float f = (float)(p_78266_1_ % 16 * 8);
float f1 = (float)(p_78266_1_ / 16 * 8);
float f2 = p_78266_2_ ? 1.0F : 0.0F;
bindTexture(this.locationFontTexture);
float f3 = (float)this.charWidth[p_78266_1_] - 0.01F;
GL11.glBegin(GL11.GL_TRIANGLE_STRIP);
GL11.glTexCoord2f(f / 128.0F, f1 / 128.0F);
GL11.glVertex3f(this.posX + f2, this.posY, 0.0F);
GL11.glTexCoord2f(f / 128.0F, (f1 + 7.99F) / 128.0F);
GL11.glVertex3f(this.posX - f2, this.posY + 7.99F, 0.0F);
GL11.glTexCoord2f((f + f3 - 1.0F) / 128.0F, f1 / 128.0F);
GL11.glVertex3f(this.posX + f3 - 1.0F + f2, this.posY, 0.0F);
GL11.glTexCoord2f((f + f3 - 1.0F) / 128.0F, (f1 + 7.99F) / 128.0F);
GL11.glVertex3f(this.posX + f3 - 1.0F - f2, this.posY + 7.99F, 0.0F);
GL11.glEnd();
return (float)this.charWidth[p_78266_1_];
}
private ResourceLocation getUnicodePageLocation(int p_111271_1_)
{
if (unicodePageLocations[p_111271_1_] == null)
{
unicodePageLocations[p_111271_1_] = new ResourceLocation(String.format("textures/font/unicode_page_%02x.png", new Object[] {Integer.valueOf(p_111271_1_)}));
}
return unicodePageLocations[p_111271_1_];
}
private void loadGlyphTexture(int p_78257_1_)
{
bindTexture(this.getUnicodePageLocation(p_78257_1_));
}
/**
* Render a single Unicode character at current (posX,posY) location using one of the /font/glyph_XX.png files...
*/
protected float renderUnicodeChar(char p_78277_1_, boolean p_78277_2_)
{
if (this.glyphWidth[p_78277_1_] == 0)
{
return 0.0F;
}
else
{
int i = p_78277_1_ / 256;
this.loadGlyphTexture(i);
int j = this.glyphWidth[p_78277_1_] >>> 4;
int k = this.glyphWidth[p_78277_1_] & 15;
float f = (float)j;
float f1 = (float)(k + 1);
float f2 = (float)(p_78277_1_ % 16 * 16) + f;
float f3 = (float)((p_78277_1_ & 255) / 16 * 16);
float f4 = f1 - f - 0.02F;
float f5 = p_78277_2_ ? 1.0F : 0.0F;
GL11.glBegin(GL11.GL_TRIANGLE_STRIP);
GL11.glTexCoord2f(f2 / 256.0F, f3 / 256.0F);
GL11.glVertex3f(this.posX + f5, this.posY, 0.0F);
GL11.glTexCoord2f(f2 / 256.0F, (f3 + 15.98F) / 256.0F);
GL11.glVertex3f(this.posX - f5, this.posY + 7.99F, 0.0F);
GL11.glTexCoord2f((f2 + f4) / 256.0F, f3 / 256.0F);
GL11.glVertex3f(this.posX + f4 / 2.0F + f5, this.posY, 0.0F);
GL11.glTexCoord2f((f2 + f4) / 256.0F, (f3 + 15.98F) / 256.0F);
GL11.glVertex3f(this.posX + f4 / 2.0F - f5, this.posY + 7.99F, 0.0F);
GL11.glEnd();
return (f1 - f) / 2.0F + 1.0F;
}
}
protected void setColor(float r, float g, float b, float a)
{
GL11.glColor4f(r, g, b, alpha);
}
protected void bindTexture(ResourceLocation location)
{
Minecraft.getMinecraft().renderEngine.bindTexture(location);
}
private void readFontTexture()
{
BufferedImage bufferedimage;
try
{
bufferedimage = ImageIO.read(getResourceInputStream(this.locationFontTexture));
}
catch (IOException ioexception)
{
throw new RuntimeException(ioexception);
}
int i = bufferedimage.getWidth();
int j = bufferedimage.getHeight();
int[] aint = new int[i * j];
bufferedimage.getRGB(0, 0, i, j, aint, 0, i);
int k = j / 16;
int l = i / 16;
byte b0 = 1;
float f = 8.0F / (float)l;
int i1 = 0;
while (i1 < 256)
{
int j1 = i1 % 16;
int k1 = i1 / 16;
if (i1 == 32)
{
this.charWidth[i1] = 3 + b0;
}
int l1 = l - 1;
while (true)
{
if (l1 >= 0)
{
int i2 = j1 * l + l1;
boolean flag = true;
for (int j2 = 0; j2 < k && flag; ++j2)
{
int k2 = (k1 * l + j2) * i;
if ((aint[i2 + k2] >> 24 & 255) != 0)
{
flag = false;
}
}
if (flag)
{
--l1;
continue;
}
}
++l1;
this.charWidth[i1] = (int)(0.5D + (double)((float)l1 * f)) + b0;
++i1;
break;
}
}
}
private void readGlyphSizes()
{
try
{
InputStream inputstream = getResourceInputStream(new ResourceLocation("font/glyph_sizes.bin"));
inputstream.read(this.glyphWidth);
}
catch (IOException ioexception)
{
throw new RuntimeException(ioexception);
}
}
protected InputStream getResourceInputStream(ResourceLocation location) throws IOException
{
return Minecraft.getMinecraft().getResourceManager().getResource(location).getInputStream();
}
private String bidiReorder(String p_147647_1_)
{
try
{
Bidi bidi = new Bidi((new ArabicShaping(8)).shape(p_147647_1_), 127);
bidi.setReorderingMode(0);
return bidi.writeReordered(2);
}
catch (ArabicShapingException arabicshapingexception)
{
return p_147647_1_;
}
}
}
@@ -12,6 +12,12 @@ public class ScriptOverlayLabel extends ScriptOverlayComponent implements IOverl
float scale;
boolean shadow;
boolean randomStyle = false;
boolean boldStyle = false;
boolean italicStyle = false;
boolean underlineStyle = false;
boolean strikethroughStyle = false;
public ScriptOverlayLabel() {
this.color = 16777215;
this.scale = 1.0F;
@@ -72,6 +78,38 @@ public class ScriptOverlayLabel extends ScriptOverlayComponent implements IOverl
this.shadow = shadow;
}
public void setRandomStyle(boolean randomStyle){
this.randomStyle = randomStyle;
}
public void setUnderlineStyle(boolean underlineStyle){
this.underlineStyle = underlineStyle;
}
public void setBoldStyle(boolean boldStyle){
this.boldStyle = boldStyle;
}
public void setItalicStyle(boolean italicStyle){
this.italicStyle = italicStyle;
}
public void setStrikethroughStyle(boolean strikethroughStyle){
this.strikethroughStyle = strikethroughStyle;
}
public boolean getRandomStyle(){
return this.randomStyle;
}
public boolean getUnderlineStyle(){
return this.underlineStyle;
}
public boolean getBoldStyle(){
return this.boldStyle;
}
public boolean getItalicStyle(){
return this.italicStyle;
}
public boolean getStrikethroughStyle(){
return this.strikethroughStyle;
}
@Override
public int getType() {
return 1;
@@ -83,6 +121,12 @@ public class ScriptOverlayLabel extends ScriptOverlayComponent implements IOverl
nbt.setIntArray("size", new int[]{this.width, this.height});
nbt.setFloat("scale", this.scale);
nbt.setBoolean("shadow",this.shadow);
nbt.setBoolean("strikethrough",this.strikethroughStyle);
nbt.setBoolean("bold",this.boldStyle);
nbt.setBoolean("italic",this.italicStyle);
nbt.setBoolean("random",this.randomStyle);
nbt.setBoolean("underline",this.underlineStyle);
return nbt;
}
@@ -92,6 +136,12 @@ public class ScriptOverlayLabel extends ScriptOverlayComponent implements IOverl
this.setSize(nbt.getIntArray("size")[0], nbt.getIntArray("size")[1]);
this.setScale(nbt.getFloat("scale"));
this.setShadow(nbt.getBoolean("shadow"));
this.setStrikethroughStyle(nbt.getBoolean("strikethrough"));
this.setBoldStyle(nbt.getBoolean("bold"));
this.setItalicStyle(nbt.getBoolean("italic"));
this.setRandomStyle(nbt.getBoolean("random"));
this.setUnderlineStyle(nbt.getBoolean("underline"));
return this;
}
}