Revert to Original 😦

This commit is contained in:
KAMKEEL committed 2022-04-11 23:01:41 -04:00
1 parent 77ed924492
commit e72672ad71
3 files changed
+7 -108

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@@ -25,6 +25,7 @@ import noppes.npcs.entity.EntityCustomNpc;
import noppes.npcs.roles.JobPuppet;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
public class ModelMPM extends ModelNPCMale{
private ModelPartInterface wings;
@@ -66,9 +67,9 @@ public class ModelMPM extends ModelNPCMale{
public float alpha = 1;
// Steve 64x64 and Alex 64x64
public ModelMPM(float par1, boolean alex, boolean steve32) {
public ModelMPM(float par1, boolean alex) {
super(par1, alex, steve32);
super(par1, alex);
isArmor = par1 > 0;
float par2 = 0;
@@ -192,101 +193,6 @@ public class ModelMPM extends ModelNPCMale{
}
}
// Fake Steve32
public ModelMPM(float par1, boolean fakeSteve) {
super(par1, false, true);
isArmor = par1 > 0;
float par2 = 0;
this.bipedCloak = new ModelRenderer(this, 0, 0);
this.bipedCloak.setTextureSize(64,32);
this.bipedCloak.addBox(-5.0F, 0.0F, -1.0F, 10, 16, 1, par1);
this.bipedEars = new ModelRenderer(this, 24, 0);
this.bipedEars.addBox(-3.0F, -6.0F, -1.0F, 6, 6, 1, par1);
this.bipedHead = (new ModelScaleRenderer(this, 0, 0));
this.bipedHead.addBox(-4.0F, -8.0F, -4.0F, 8, 8, 8, par1);
this.bipedHead.setRotationPoint(0.0F, 0.0F + par2, 0.0F);
this.bipedHeadwear = (new ModelScaleRenderer(this, 32, 0));
this.bipedHeadwear.addBox(-4.0F, -8.0F, -4.0F, 8, 8, 8, par1 + 0.5F);
this.bipedHeadwear.setRotationPoint(0.0F, 0.0F + par2, 0.0F);
this.bipedBody = (new ModelScaleRenderer(this, 16, 16));
this.bipedBody.addBox(-4.0F, 0.0F, -2.0F, 8, 12, 4, par1);
this.bipedBody.setRotationPoint(0.0F, 0.0F + par2, 0.0F);
this.bipedRightArm = new ModelScaleRenderer(this, 40, 16);
this.bipedRightArm.addBox(-3.0F, -2.0F, -2.0F, 4, 12, 4, par1);
this.bipedRightArm.setRotationPoint(-5.0F, 2.0F + par2, 0.0F);
this.bipedLeftArm = new ModelScaleRenderer(this, 40, 16);
this.bipedLeftArm.mirror = true;
this.bipedLeftArm.addBox(-1.0F, -2.0F, -2.0F, 4, 12, 4, par1);
this.bipedLeftArm.setRotationPoint(5.0F, 2.0F + par2, 0.0F);
this.bipedRightLeg = new ModelScaleRenderer(this, 0, 16);
this.bipedRightLeg.addBox(-2.0F, 0.0F, -2.0F, 4, 12, 4, par1);
this.bipedRightLeg.setRotationPoint(-1.9F, 12.0F + par2, 0.0F);
this.bipedLeftLeg = new ModelScaleRenderer(this, 0, 16);
this.bipedLeftLeg.mirror = true;
this.bipedLeftLeg.addBox(-2.0F, 0.0F, -2.0F, 4, 12, 4, par1);
this.bipedLeftLeg.setRotationPoint(1.9F, 12.0F + par2, 0.0F);
// Body
this.bipedBodywear = (new ModelScaleRenderer(this, 0, 0));
this.bipedBody.addChild(this.bipedBodywear);
// Arms
this.bipedRightArmWear = (new ModelScaleRenderer(this, 0, 0));
this.bipedRightArm.addChild(this.bipedRightArmWear);
this.solidRightArmWear = (new ModelScaleRenderer(this, 0, 0));
this.bipedRightArm.addChild(this.solidRightArmWear);
this.bipedLeftArmwear = new ModelScaleRenderer(this, 0, 0);
this.bipedLeftArm.addChild(this.bipedLeftArmwear);
this.solidLeftArmWear = (new ModelScaleRenderer(this, 0, 0));
this.bipedLeftArm.addChild(this.solidLeftArmWear);
// Legs
this.bipedRightLegWear = (new ModelScaleRenderer(this, 0, 0));
this.bipedRightLeg.addChild(this.bipedRightLegWear);
this.solidRightLegWear = new ModelScaleRenderer(this, 0, 0);
this.bipedRightLeg.addChild(this.solidRightLegWear);
this.bipedLeftLegWear = new ModelScaleRenderer(this, 0, 0);
this.bipedLeftLeg.addChild(this.bipedLeftLegWear);
this.solidLeftLegWear = new ModelScaleRenderer(this, 0, 0);
this.bipedLeftLeg.addChild(this.solidLeftLegWear);
headwear = new ModelHeadwear(this, true);
legs = new ModelLegs(this, (ModelScaleRenderer)bipedRightLeg, (ModelScaleRenderer)bipedLeftLeg, 64, 32);
this.bipedBody.addChild(breasts = new ModelBreasts(this, 64, 32));
if(!isArmor){
this.bipedHead.addChild(ears = new ModelEars(this));
this.bipedHead.addChild(mohawk = new ModelMohawk(this));
this.bipedHead.addChild(hair = new ModelHair(this));
this.bipedHead.addChild(beard = new ModelBeard(this));
// Completed
this.bipedHead.addChild(snout = new ModelSnout(this));
this.bipedHead.addChild(horns = new ModelHorns(this));
// Completed
tail = new ModelTail(this);
this.bipedBody.addChild(wings = new ModelWings(this));
this.bipedBody.addChild(fin = new ModelFin(this));
// Fix This
this.bipedBody.addChild(skirt = new ModelSkirt(this));
this.bipedLeftArm.addChild(clawsL = new ModelClaws(this, false));
this.bipedRightArm.addChild(clawsR = new ModelClaws(this, true));
}
}
// Steve 64x32
public ModelMPM(float par1) {
@@ -28,15 +28,10 @@ public class ModelNPCMale extends ModelBiped
init(f, 0.0F);
}
public ModelNPCMale(float f, boolean alex, boolean fakeSteve)
public ModelNPCMale(float f, boolean alex)
{
super(f, 0.0F, 64, 64);
if(fakeSteve){
init(f, 0.0F);
}
else{
init(f, 0.0F, alex);
}
init(f, 0.0F, alex);
}
@Override
@@ -34,9 +34,8 @@ public class RenderNPCHumanMale extends RenderNPCInterface
protected ModelNPCMale modelArmor;
protected final ModelNPCMale originalBipedMain;
protected final static ModelMPM steve32fake = new ModelMPM(0, true);
protected final static ModelMPM steve64 = new ModelMPM(0, false, false);
protected final static ModelMPM alex = new ModelMPM(0, true, false);
protected final static ModelMPM steve64 = new ModelMPM(0, false);
protected final static ModelMPM alex = new ModelMPM(0, true);
public RenderNPCHumanMale(ModelNPCMale mainmodel, ModelNPCMale armorChest, ModelNPCMale armor)
{
@@ -112,7 +111,6 @@ public class RenderNPCHumanMale extends RenderNPCInterface
public void renderPlayer(EntityNPCInterface npc, double d, double d1, double d2,
float f, float f1)
{
// SEEMS TO WORK FOR NOW. Keeps NPC from out-syncing with Creature Models
if(npc instanceof EntityCustomNpc){
EntityCustomNpc test = (EntityCustomNpc) npc;
if(test.modelData.entityClass == null){