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https://github.com/KAMKEEL/CustomNPC-Plus.git
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Revert to Original 😦
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@@ -25,6 +25,7 @@ import noppes.npcs.entity.EntityCustomNpc;
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import noppes.npcs.roles.JobPuppet;
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import org.lwjgl.opengl.GL11;
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import org.lwjgl.opengl.GL12;
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public class ModelMPM extends ModelNPCMale{
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private ModelPartInterface wings;
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@@ -66,9 +67,9 @@ public class ModelMPM extends ModelNPCMale{
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public float alpha = 1;
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// Steve 64x64 and Alex 64x64
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public ModelMPM(float par1, boolean alex, boolean steve32) {
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public ModelMPM(float par1, boolean alex) {
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super(par1, alex, steve32);
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super(par1, alex);
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isArmor = par1 > 0;
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float par2 = 0;
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@@ -192,101 +193,6 @@ public class ModelMPM extends ModelNPCMale{
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}
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}
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// Fake Steve32
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public ModelMPM(float par1, boolean fakeSteve) {
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super(par1, false, true);
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isArmor = par1 > 0;
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float par2 = 0;
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this.bipedCloak = new ModelRenderer(this, 0, 0);
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this.bipedCloak.setTextureSize(64,32);
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this.bipedCloak.addBox(-5.0F, 0.0F, -1.0F, 10, 16, 1, par1);
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this.bipedEars = new ModelRenderer(this, 24, 0);
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this.bipedEars.addBox(-3.0F, -6.0F, -1.0F, 6, 6, 1, par1);
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this.bipedHead = (new ModelScaleRenderer(this, 0, 0));
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this.bipedHead.addBox(-4.0F, -8.0F, -4.0F, 8, 8, 8, par1);
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this.bipedHead.setRotationPoint(0.0F, 0.0F + par2, 0.0F);
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this.bipedHeadwear = (new ModelScaleRenderer(this, 32, 0));
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this.bipedHeadwear.addBox(-4.0F, -8.0F, -4.0F, 8, 8, 8, par1 + 0.5F);
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this.bipedHeadwear.setRotationPoint(0.0F, 0.0F + par2, 0.0F);
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this.bipedBody = (new ModelScaleRenderer(this, 16, 16));
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this.bipedBody.addBox(-4.0F, 0.0F, -2.0F, 8, 12, 4, par1);
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this.bipedBody.setRotationPoint(0.0F, 0.0F + par2, 0.0F);
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this.bipedRightArm = new ModelScaleRenderer(this, 40, 16);
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this.bipedRightArm.addBox(-3.0F, -2.0F, -2.0F, 4, 12, 4, par1);
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this.bipedRightArm.setRotationPoint(-5.0F, 2.0F + par2, 0.0F);
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this.bipedLeftArm = new ModelScaleRenderer(this, 40, 16);
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this.bipedLeftArm.mirror = true;
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this.bipedLeftArm.addBox(-1.0F, -2.0F, -2.0F, 4, 12, 4, par1);
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this.bipedLeftArm.setRotationPoint(5.0F, 2.0F + par2, 0.0F);
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this.bipedRightLeg = new ModelScaleRenderer(this, 0, 16);
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this.bipedRightLeg.addBox(-2.0F, 0.0F, -2.0F, 4, 12, 4, par1);
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this.bipedRightLeg.setRotationPoint(-1.9F, 12.0F + par2, 0.0F);
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this.bipedLeftLeg = new ModelScaleRenderer(this, 0, 16);
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this.bipedLeftLeg.mirror = true;
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this.bipedLeftLeg.addBox(-2.0F, 0.0F, -2.0F, 4, 12, 4, par1);
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this.bipedLeftLeg.setRotationPoint(1.9F, 12.0F + par2, 0.0F);
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// Body
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this.bipedBodywear = (new ModelScaleRenderer(this, 0, 0));
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this.bipedBody.addChild(this.bipedBodywear);
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// Arms
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this.bipedRightArmWear = (new ModelScaleRenderer(this, 0, 0));
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this.bipedRightArm.addChild(this.bipedRightArmWear);
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this.solidRightArmWear = (new ModelScaleRenderer(this, 0, 0));
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this.bipedRightArm.addChild(this.solidRightArmWear);
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this.bipedLeftArmwear = new ModelScaleRenderer(this, 0, 0);
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this.bipedLeftArm.addChild(this.bipedLeftArmwear);
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this.solidLeftArmWear = (new ModelScaleRenderer(this, 0, 0));
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this.bipedLeftArm.addChild(this.solidLeftArmWear);
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// Legs
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this.bipedRightLegWear = (new ModelScaleRenderer(this, 0, 0));
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this.bipedRightLeg.addChild(this.bipedRightLegWear);
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this.solidRightLegWear = new ModelScaleRenderer(this, 0, 0);
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this.bipedRightLeg.addChild(this.solidRightLegWear);
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this.bipedLeftLegWear = new ModelScaleRenderer(this, 0, 0);
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this.bipedLeftLeg.addChild(this.bipedLeftLegWear);
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this.solidLeftLegWear = new ModelScaleRenderer(this, 0, 0);
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this.bipedLeftLeg.addChild(this.solidLeftLegWear);
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headwear = new ModelHeadwear(this, true);
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legs = new ModelLegs(this, (ModelScaleRenderer)bipedRightLeg, (ModelScaleRenderer)bipedLeftLeg, 64, 32);
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this.bipedBody.addChild(breasts = new ModelBreasts(this, 64, 32));
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if(!isArmor){
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this.bipedHead.addChild(ears = new ModelEars(this));
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this.bipedHead.addChild(mohawk = new ModelMohawk(this));
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this.bipedHead.addChild(hair = new ModelHair(this));
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this.bipedHead.addChild(beard = new ModelBeard(this));
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// Completed
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this.bipedHead.addChild(snout = new ModelSnout(this));
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this.bipedHead.addChild(horns = new ModelHorns(this));
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// Completed
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tail = new ModelTail(this);
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this.bipedBody.addChild(wings = new ModelWings(this));
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this.bipedBody.addChild(fin = new ModelFin(this));
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// Fix This
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this.bipedBody.addChild(skirt = new ModelSkirt(this));
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this.bipedLeftArm.addChild(clawsL = new ModelClaws(this, false));
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this.bipedRightArm.addChild(clawsR = new ModelClaws(this, true));
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}
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}
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// Steve 64x32
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public ModelMPM(float par1) {
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@@ -28,15 +28,10 @@ public class ModelNPCMale extends ModelBiped
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init(f, 0.0F);
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}
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public ModelNPCMale(float f, boolean alex, boolean fakeSteve)
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public ModelNPCMale(float f, boolean alex)
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{
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super(f, 0.0F, 64, 64);
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if(fakeSteve){
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init(f, 0.0F);
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}
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else{
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init(f, 0.0F, alex);
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}
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init(f, 0.0F, alex);
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}
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@Override
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@@ -34,9 +34,8 @@ public class RenderNPCHumanMale extends RenderNPCInterface
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protected ModelNPCMale modelArmor;
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protected final ModelNPCMale originalBipedMain;
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protected final static ModelMPM steve32fake = new ModelMPM(0, true);
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protected final static ModelMPM steve64 = new ModelMPM(0, false, false);
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protected final static ModelMPM alex = new ModelMPM(0, true, false);
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protected final static ModelMPM steve64 = new ModelMPM(0, false);
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protected final static ModelMPM alex = new ModelMPM(0, true);
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public RenderNPCHumanMale(ModelNPCMale mainmodel, ModelNPCMale armorChest, ModelNPCMale armor)
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{
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@@ -112,7 +111,6 @@ public class RenderNPCHumanMale extends RenderNPCInterface
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public void renderPlayer(EntityNPCInterface npc, double d, double d1, double d2,
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float f, float f1)
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{
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// SEEMS TO WORK FOR NOW. Keeps NPC from out-syncing with Creature Models
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if(npc instanceof EntityCustomNpc){
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EntityCustomNpc test = (EntityCustomNpc) npc;
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if(test.modelData.entityClass == null){
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