Fixed the quest tracking overlay alignment.

This commit is contained in:
Luis C.M committed 2022-05-29 05:06:18 -05:00
1 parent e2df33fb5f
commit e71ea4f495
2 files changed
+19 -14

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+2 -2
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@@ -63,8 +63,8 @@ public class CustomNpcs {
@ConfigProp(info = "The amount of time that passes before a player's quests are checked for completion in seconds.")
public static int PlayerQuestCheck = 300;
@ConfigProp(info = "Client sided! Determines where tracking quest info shows up on the screen based on a number from 0 to 8.")
public static int TrackingInfoAlignment = 5;
@ConfigProp(info = "Client sided! Determines where tracking quest info shows up on the screen based on a number from 0 to 8. Default: 3")
public static int TrackingInfoAlignment = 3;
@ConfigProp(info = "Client sided! Offsets the tracking info GUI by this amount in the X direction.")
public static int TrackingInfoX = 0;
@@ -55,6 +55,7 @@ public class OverlayQuestTracking extends Gui {
private float posY;
private float renderOffsetY;
private final int overlayWidth = 120;
public ArrayList<String> trackedQuestLines = new ArrayList<>();
public ArrayList<String> categoryNameLines = new ArrayList<>();
@@ -166,13 +167,17 @@ public class OverlayQuestTracking extends Gui {
GL11.glPushMatrix();
GL11.glTranslatef(CustomNpcs.TrackingInfoAlignment%3*((float)(scaledWidth)/2), (float) (Math.floor((float)(CustomNpcs.TrackingInfoAlignment/3))*((float)(scaledHeight)/2)),0.0F);
GL11.glTranslatef(CustomNpcs.TrackingInfoX - 10, CustomNpcs.TrackingInfoY, 0.0F);
float offsetX = CustomNpcs.TrackingInfoAlignment%3 == 0 ? 5 : -5;
GL11.glTranslatef(CustomNpcs.TrackingInfoX + offsetX, CustomNpcs.TrackingInfoY, 0.0F);
red = (color >> 16 & 255) / 255f;
green = (color >> 8 & 255) / 255f;
blue = (color & 255) / 255f;
float centerX = -60;
centerX *= CustomNpcs.TrackingInfoAlignment%3 == 0 ? -1 : 1;
float questTitleTop;
this.renderOffsetY = -40;
GL11.glPushMatrix();
@@ -188,25 +193,25 @@ public class OverlayQuestTracking extends Gui {
this.renderOffsetY = -10;
GL11.glPushMatrix();
this.renderStringLines(objectiveLines,1F, true, false, 2);
this.renderStringLines(objectiveLines,1F, true, false, CustomNpcs.TrackingInfoAlignment%3 == 0 ? 1 : 2);
GL11.glPopMatrix();
this.renderOffsetY += 10;
GL11.glPushMatrix();
this.renderStringLines(turnInText,1F, false, false, 2);
this.renderStringLines(turnInText,1F, false, false, CustomNpcs.TrackingInfoAlignment%3 == 0 ? 1 : 2);
GL11.glPopMatrix();
this.renderOffsetY = -20;
GL11.glPushMatrix();
this.drawHorizontalLine((int)(-60 + centerX), (int)(60 + centerX), (int) (this.renderOffsetY+2), 0xFF777777);
this.drawHorizontalLine((int)(-60 + centerX), (int)(60 + centerX), (int) (this.renderOffsetY+1), 0xFFA8A8A8);
this.drawHorizontalLine((int)(-60 + centerX), (int)(60 + centerX), (int) (this.renderOffsetY), 0xFFFFFFFF);
this.drawHorizontalLine((int)(-overlayWidth/2 + centerX), (int)(overlayWidth/2 + centerX), (int) (this.renderOffsetY+2), 0xFF777777);
this.drawHorizontalLine((int)(-overlayWidth/2 + centerX), (int)(overlayWidth/2 + centerX), (int) (this.renderOffsetY+1), 0xFFA8A8A8);
this.drawHorizontalLine((int)(-overlayWidth/2 + centerX), (int)(overlayWidth/2 + centerX), (int) (this.renderOffsetY), 0xFFFFFFFF);
GL11.glPopMatrix();
this.renderOffsetY = questTitleTop + 2;
GL11.glPushMatrix();
this.drawHorizontalLine((int)(-60 + centerX), (int)(60 + centerX), (int) (this.renderOffsetY), 0xFFFFFFFF);
this.drawHorizontalLine((int)(-60 + centerX), (int)(60 + centerX), (int) (this.renderOffsetY-1), 0xFFA8A8A8);
this.drawHorizontalLine((int)(-60 + centerX), (int)(60 + centerX), (int) (this.renderOffsetY-2), 0xFF777777);
this.drawHorizontalLine((int)(-overlayWidth/2 + centerX), (int)(overlayWidth/2 + centerX), (int) (this.renderOffsetY), 0xFFFFFFFF);
this.drawHorizontalLine((int)(-overlayWidth/2 + centerX), (int)(overlayWidth/2 + centerX), (int) (this.renderOffsetY-1), 0xFFA8A8A8);
this.drawHorizontalLine((int)(-overlayWidth/2 + centerX), (int)(overlayWidth/2 + centerX), (int) (this.renderOffsetY-2), 0xFF777777);
GL11.glPopMatrix();
GL11.glPopMatrix();
@@ -215,7 +220,7 @@ public class OverlayQuestTracking extends Gui {
GL11.glEnable(GL11.GL_ALPHA_TEST);
}
public void renderStringLines(ArrayList<String> lines, float scale, boolean downwards, boolean bold, int justified) {
public void renderStringLines(ArrayList<String> lines, float scale, boolean downwards, boolean bold, int facing) {
for (int i = 0; i < lines.size(); i++) {
String s = lines.get(i);
if (!downwards) {
@@ -228,12 +233,12 @@ public class OverlayQuestTracking extends Gui {
}
GL11.glPushMatrix();
switch (justified) {
switch (facing) {
case 0://center
GL11.glTranslatef(scale * (-stringWidth / 2.0F), this.renderOffsetY, 0.0F);
break;
case 1://left
GL11.glTranslatef(scale * (stringWidth), this.renderOffsetY, 0.0F);
GL11.glTranslatef(0, this.renderOffsetY, 0.0F);
break;
case 2://right
GL11.glTranslatef(scale * (-stringWidth), this.renderOffsetY, 0.0F);