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ITS WORKING!!!!!
Redesigned Steve 32 Model. Now USERNAMES work. Finally figured out the issue SkinUrls and it was becaused 64s overwrite the 64x32 versions. Needed to store 64x64 in separate folder.
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@@ -20,7 +20,9 @@ public class DataDisplay {
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public String title = "";
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public byte skinType = 0; //0:normal, 1:player, 2:url, 3:url64
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public String url = "";
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public GameProfile playerProfile;
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public String texture = "customnpcs:textures/entity/humanmale/Steve.png";;
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public String cloakTexture = "";
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@@ -97,7 +99,8 @@ public class DataDisplay {
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title = nbttagcompound.getString("Title");
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url = nbttagcompound.getString("SkinUrl");
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int prevSkinType = skinType;
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int prevSkinType = skinType;
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skinType = nbttagcompound.getByte("UsingSkinUrl");
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this.playerProfile = null;
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