diff --git a/src/main/java/noppes/npcs/mixin/MixinModelRenderer.java b/src/main/java/noppes/npcs/mixin/MixinModelRenderer.java index 603b856b6..e38805870 100644 --- a/src/main/java/noppes/npcs/mixin/MixinModelRenderer.java +++ b/src/main/java/noppes/npcs/mixin/MixinModelRenderer.java @@ -86,9 +86,6 @@ public abstract class MixinModelRenderer { float prevAngleX = this.rotateAngleX; float prevAngleY = this.rotateAngleY; float prevAngleZ = this.rotateAngleZ; - float prevOffsetX = this.offsetX; - float prevOffsetY = this.offsetY; - float prevOffsetZ = this.offsetZ; boolean changedAngles = false; try { @@ -152,11 +149,6 @@ public abstract class MixinModelRenderer { GL11.glPopMatrix(); } - // Mirror vanilla ModelRenderer behavior: always undo offset translation. - // Without this, models that animate via offsetX/Y/Z (e.g. witch nose while drinking) - // leak transforms into subsequent renders. - GL11.glTranslatef(-this.offsetX, -this.offsetY, -this.offsetZ); - if (changedAngles) { this.rotationPointX = prevPointX; this.rotationPointY = prevPointY; @@ -164,9 +156,6 @@ public abstract class MixinModelRenderer { this.rotateAngleX = prevAngleX; this.rotateAngleY = prevAngleY; this.rotateAngleZ = prevAngleZ; - this.offsetX = prevOffsetX; - this.offsetY = prevOffsetY; - this.offsetZ = prevOffsetZ; } } }