From d7f4de989a695d9111091ff846be66791bbe2158 Mon Sep 17 00:00:00 2001 From: luisc Date: Mon, 26 Feb 2024 16:55:42 -0600 Subject: [PATCH] Fixed incorrect angles rendering with full model angles in animations on players. --- src/main/java/noppes/npcs/mixin/MixinRenderPlayer.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/main/java/noppes/npcs/mixin/MixinRenderPlayer.java b/src/main/java/noppes/npcs/mixin/MixinRenderPlayer.java index bd011e296..440743817 100644 --- a/src/main/java/noppes/npcs/mixin/MixinRenderPlayer.java +++ b/src/main/java/noppes/npcs/mixin/MixinRenderPlayer.java @@ -32,8 +32,8 @@ public abstract class MixinRenderPlayer { part.interpolateAngles(); float pi = 180 / (float) Math.PI; GL11.glTranslatef(part.prevPivots[0], part.prevPivots[1], part.prevPivots[2]); - GL11.glRotatef(part.prevRotations[0] * pi, 1, 0, 0); - GL11.glRotatef(part.prevRotations[1] * pi, 0, 1, 0); + GL11.glRotatef(-part.prevRotations[0] * pi, 1, 0, 0); + GL11.glRotatef(-part.prevRotations[1] * pi, 0, 1, 0); GL11.glRotatef(part.prevRotations[2] * pi, 0, 0, 1); } }