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Used interfaces in implementations instead of the real classes for most scripted classes.
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@@ -20,15 +20,15 @@ import noppes.npcs.entity.EntityDialogNpc;
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import noppes.npcs.scripted.*;
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import noppes.npcs.scripted.constants.EntityType;
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import noppes.npcs.scripted.gui.ScriptGui;
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import noppes.npcs.scripted.interfaces.entity.IEntity;
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import noppes.npcs.scripted.interfaces.handler.data.IQuest;
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import noppes.npcs.scripted.interfaces.*;
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import noppes.npcs.scripted.interfaces.entity.IPlayer;
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import noppes.npcs.scripted.interfaces.gui.ICustomGui;
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import noppes.npcs.scripted.interfaces.item.IItemStack;
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import noppes.npcs.scripted.interfaces.overlay.ICustomOverlay;
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import noppes.npcs.scripted.item.ScriptItemStack;
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import noppes.npcs.scripted.overlay.ScriptOverlay;
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import noppes.npcs.scripted.wrapper.NpcAPI;
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import noppes.npcs.scripted.NpcAPI;
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import noppes.npcs.util.ValueUtil;
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import java.util.ArrayList;
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@@ -229,10 +229,10 @@ public class ScriptPlayer<T extends EntityPlayerMP> extends ScriptLivingBase<T>
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* @param item The item to be checked
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* @return How many of this item the player has
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*/
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public int inventoryItemCount(ScriptItemStack item){
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public int inventoryItemCount(IItemStack item){
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int i = 0;
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for(ItemStack is : player.inventory.mainInventory){
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if (is != null && is.isItemEqual(item.item))
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if (is != null && is.isItemEqual(item.getMCItemStack()))
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i += is.stackSize;
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}
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return i;
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@@ -257,7 +257,7 @@ public class ScriptPlayer<T extends EntityPlayerMP> extends ScriptLivingBase<T>
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* @param amount How many will be removed
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* @return Returns true if the items were removed succesfully. Returns false incase a bigger amount than what the player has was given
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*/
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public boolean removeItem(ScriptItemStack item, int amount){
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public boolean removeItem(IItemStack item, int amount){
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int count = inventoryItemCount(item);
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if(amount > count)
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return false;
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@@ -266,7 +266,7 @@ public class ScriptPlayer<T extends EntityPlayerMP> extends ScriptLivingBase<T>
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else{
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for(int i = 0; i < player.inventory.mainInventory.length; i++){
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ItemStack is = player.inventory.mainInventory[i];
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if (is != null && is.isItemEqual(item.item)){
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if (is != null && is.isItemEqual(item.getMCItemStack())){
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if(amount > is.stackSize){
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player.inventory.mainInventory[i] = null;
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amount -= is.stackSize;
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@@ -293,7 +293,7 @@ public class ScriptPlayer<T extends EntityPlayerMP> extends ScriptLivingBase<T>
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Item item = (Item)Item.itemRegistry.getObject(id);
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if(item == null)
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return false;
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return removeItem(new ScriptItemStack(new ItemStack(item, 1, damage)), amount);
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return removeItem(NpcAPI.Instance().getIItemStack(new ItemStack(item, 1, damage)), amount);
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}
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/**
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@@ -302,7 +302,7 @@ public class ScriptPlayer<T extends EntityPlayerMP> extends ScriptLivingBase<T>
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* @param amount The amount of the item to be added
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* @return Returns whether or not it gave the item succesfully
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*/
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public boolean giveItem(ScriptItemStack item, int amount){
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public boolean giveItem(IItemStack item, int amount){
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if(item != null && item.getMCItemStack() != null) {
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item.setStackSize(amount);
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boolean bool = this.player.inventory.addItemStackToInventory(item.getMCItemStack());
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@@ -347,10 +347,10 @@ public class ScriptPlayer<T extends EntityPlayerMP> extends ScriptLivingBase<T>
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/**
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* @param item The item to be removed from the players inventory
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*/
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public void removeAllItems(ScriptItemStack item){
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public void removeAllItems(IItemStack item){
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for(int i = 0; i < player.inventory.mainInventory.length; i++){
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ItemStack is = player.inventory.mainInventory[i];
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if (is != null && is.isItemEqual(item.item))
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if (is != null && is.isItemEqual(item.getMCItemStack()))
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player.inventory.mainInventory[i] = null;
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}
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}
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@@ -383,15 +383,15 @@ public class ScriptPlayer<T extends EntityPlayerMP> extends ScriptLivingBase<T>
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player.mountEntity(ridingEntity);
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}
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public ScriptEntity dropOneItem(boolean dropStack){
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return new ScriptEntity(player.dropOneItem(dropStack));
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public IEntity dropOneItem(boolean dropStack){
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return NpcAPI.Instance().getIEntity(player.dropOneItem(dropStack));
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}
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public boolean canHarvestBlock(ScriptBlock block){
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return player.canHarvestBlock(block.getMCBlock());
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}
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public boolean interactWith(ScriptEntity entity){
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public boolean interactWith(IEntity entity){
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return player.interactWith(entity.getMCEntity());
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}
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