Scripted particles can now spawn anywhere in the world, not just attached to an entity.

ScriptEntityParticle renamed to ScriptParticle, and EntityCustomFX renamed to CustomFX.

Re-enabled OpenGL blending for custom particles.
This commit is contained in:
Luis C.M committed 2022-05-06 03:38:24 -05:00
1 parent dbc9754b43
commit c3b9096295
8 files changed
+50 -48

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@@ -10,11 +10,8 @@ import java.io.File;
import cpw.mods.fml.common.Loader;
import cpw.mods.fml.common.eventhandler.EventBus;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.DamageSource;
@@ -91,7 +88,9 @@ public abstract class NpcAPI {
public abstract ScriptItemStack createItem(String id, int damage, int size);
public abstract ScriptEntityParticle createEntityParticle(String directory);
public abstract ScriptParticle createParticle(String directory);
public abstract ScriptParticle createEntityParticle(String directory);
public abstract int getServerTime();
}