Made trap windup a bit slower to match the animation

Made the previously only hazard animation play on both hazard and trap
This commit is contained in:
Vidal committed 2026-02-12 18:46:11 -03:00
1 parent 2d3106a256
commit bf3391a1a8
4 files changed
+7 -5

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@@ -38,8 +38,8 @@ public class AbilityHazard extends AbilityZone implements IAbilityHazard {
this.typeId = "ability.cnpc.hazard";
this.name = "Hazard";
this.windUpTicks = 30;
this.windUpAnimationName = "Ability_Hazard_Windup";
this.activeAnimationName = "Ability_Hazard_Active";
this.windUpAnimationName = "Ability_Zone_Windup";
this.activeAnimationName = "Ability_Zone_Active";
}
@Override
@@ -40,7 +40,9 @@ public class AbilityTrap extends AbilityZone implements IAbilityTrap {
super(300, new EnergyDisplayData(0xFF6600, 0xFF0000, true, 1.0f, 0.5f, 1.5f));
this.typeId = "ability.cnpc.trap";
this.name = "Trap";
this.windUpTicks = 20;
this.windUpTicks = 30;
this.windUpAnimationName = "Ability_Zone_Windup";
this.activeAnimationName = "Ability_Zone_Active";
}
@Override