mirror of
https://github.com/KAMKEEL/CustomNPC-Plus.git
synced 2026-11-14 02:34:10 +00:00
Made trap windup a bit slower to match the animation
Made the previously only hazard animation play on both hazard and trap
This commit is contained in:
1 parent
2d3106a256
commit
bf3391a1a8
4 files changed
+7
-5
No files matched your search
@@ -38,8 +38,8 @@ public class AbilityHazard extends AbilityZone implements IAbilityHazard {
|
||||
this.typeId = "ability.cnpc.hazard";
|
||||
this.name = "Hazard";
|
||||
this.windUpTicks = 30;
|
||||
this.windUpAnimationName = "Ability_Hazard_Windup";
|
||||
this.activeAnimationName = "Ability_Hazard_Active";
|
||||
this.windUpAnimationName = "Ability_Zone_Windup";
|
||||
this.activeAnimationName = "Ability_Zone_Active";
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -40,7 +40,9 @@ public class AbilityTrap extends AbilityZone implements IAbilityTrap {
|
||||
super(300, new EnergyDisplayData(0xFF6600, 0xFF0000, true, 1.0f, 0.5f, 1.5f));
|
||||
this.typeId = "ability.cnpc.trap";
|
||||
this.name = "Trap";
|
||||
this.windUpTicks = 20;
|
||||
this.windUpTicks = 30;
|
||||
this.windUpAnimationName = "Ability_Zone_Windup";
|
||||
this.activeAnimationName = "Ability_Zone_Active";
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
Reference in new issue
Block a user