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Added Disc Dual animation
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@@ -49,7 +49,7 @@ public class AbilityDiscDual extends Ability {
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};
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private EnergyLifespanData lifespanData = new EnergyLifespanData(35.0f, 200);
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private EnergyAnchorData[] anchorData = new EnergyAnchorData[]{
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new EnergyAnchorData(AnchorPoint.RIGHT_HAND), new EnergyAnchorData(AnchorPoint.LEFT_HAND)
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new EnergyAnchorData(AnchorPoint.LEFT_HAND), new EnergyAnchorData(AnchorPoint.RIGHT_HAND)
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};
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// Transient state for disc entity (used during windup charging)
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@@ -68,8 +68,8 @@ public class AbilityDiscDual extends Ability {
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this.telegraphType = TelegraphType.CIRCLE;
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this.showTelegraph = true;
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// Default built-in animations
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this.windUpAnimationName = "Ability_BeamDual_Windup";
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this.activeAnimationName = "Ability_BeamDual_Active";
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this.windUpAnimationName = "Ability_DiscDual_Windup";
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this.activeAnimationName = "Ability_DiscDual_Active";
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}
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@Override
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