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Correct mouseClicked logic
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226b95af32
commit
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1 file changed
+6
-3
@@ -1374,9 +1374,14 @@ public class GuiScriptTextArea extends GuiNpcTextField {
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// ==================== MOUSE HANDLING ====================
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public void mouseClicked(int xMouse, int yMouse, int mouseButton) {
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if (KEYS_OVERLAY.showOverlay) {
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KEYS_OVERLAY.mouseClicked(xMouse, yMouse, mouseButton);
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return;
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}
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// Determine whether click occurred inside the text area bounds
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this.active = xMouse >= this.x && xMouse < this.x + this.width && yMouse >= this.y && yMouse < this.y + this.height;
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if (this.active && !KEYS_OVERLAY.showOverlay) {
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if (this.active) {
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// Compute logical click position in text and reset selection/caret
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int clickPos = this.getSelectionPos(xMouse, yMouse);
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selection.reset(clickPos);
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@@ -1425,8 +1430,6 @@ public class GuiScriptTextArea extends GuiNpcTextField {
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this.lastClicked = time;
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activeTextfield = this;
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}
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KEYS_OVERLAY.mouseClicked(xMouse, yMouse, mouseButton);
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}
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// Called from GuiScreen.updateScreen()
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