Allow more customization

This commit is contained in:
Kam committed 2025-04-16 01:47:37 -04:00
1 parent 813c03d93d
commit afd9ea04d5
1 file changed
+8 -5
@@ -46,6 +46,10 @@ public abstract class GuiDiagram extends Gui {
protected boolean showArrowHeads = true;
protected boolean useColorScaling = true;
// --- Arrow Options ---
protected float arrowSize = 6;
protected float lineThickness = 2f;
// This flag determines how two‑way connections are drawn.
// When true, a two‑way connection is drawn as one line with dual arrowheads and combined tooltips.
// When false, each direction is drawn as a separate line with its own hitbox and tooltip.
@@ -733,7 +737,7 @@ public abstract class GuiDiagram extends Gui {
GL11.glEnable(GL11.GL_LINE_SMOOTH);
GL11.glHint(GL11.GL_LINE_SMOOTH_HINT, GL11.GL_NICEST);
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glLineWidth(2.0F);
GL11.glLineWidth(lineThickness);
setColor(color, dim);
GL11.glBegin(GL11.GL_LINE_STRIP);
for (int i = 0; i <= segments; i++) {
@@ -766,7 +770,7 @@ public abstract class GuiDiagram extends Gui {
GL11.glEnable(GL11.GL_LINE_SMOOTH);
GL11.glHint(GL11.GL_LINE_SMOOTH_HINT, GL11.GL_NICEST);
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glLineWidth(2.0F);
GL11.glLineWidth(lineThickness);
setColor(color1, dim);
GL11.glBegin(GL11.GL_LINE_STRIP);
for (int i = 0; i <= halfSegments; i++) {
@@ -807,7 +811,7 @@ public abstract class GuiDiagram extends Gui {
GL11.glEnable(GL11.GL_LINE_SMOOTH);
GL11.glHint(GL11.GL_LINE_SMOOTH_HINT, GL11.GL_NICEST);
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glLineWidth(2.0F);
GL11.glLineWidth(lineThickness);
setColor(color, dim);
GL11.glBegin(GL11.GL_LINE_STRIP);
for (int i = 0; i <= segments; i++) {
@@ -829,7 +833,7 @@ public abstract class GuiDiagram extends Gui {
private void drawColoredLine(int x1, int y1, int x2, int y2, int color, boolean dim) {
GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glLineWidth(2.0F);
GL11.glLineWidth(lineThickness);
setColor(color, dim);
GL11.glBegin(GL11.GL_LINES);
GL11.glVertex2i(x1, y1);
@@ -922,7 +926,6 @@ public abstract class GuiDiagram extends Gui {
}
float defenderEdgeX = x2 - (slotSize / 2f) * (float) Math.cos(angle);
float defenderEdgeY = y2 - (slotSize / 2f) * (float) Math.sin(angle);
int arrowSize = 6;
float leftX = defenderEdgeX - arrowSize * (float) Math.cos(angle - Math.PI / 6);
float leftY = defenderEdgeY - arrowSize * (float) Math.sin(angle - Math.PI / 6);
float rightX = defenderEdgeX - arrowSize * (float) Math.cos(angle + Math.PI / 6);