Fixed resetting NPC body part pivots and rotations.

This commit is contained in:
Luis C.M committed 2022-12-22 23:34:13 -06:00
1 parent dbe956d973
commit a82a06fe4d
1 file changed
+53
@@ -459,24 +459,77 @@ public class ModelMPM extends ModelNPCMale{
this.bipedBodywear.rotateAngleZ = 0;
// Head Rotations
this.bipedHead.rotationPointX = 0;
this.bipedHead.rotationPointY = 0;
this.bipedHead.rotationPointZ = 0;
this.bipedHead.rotateAngleX = 0;
this.bipedHead.rotateAngleY = 0;
this.bipedHead.rotateAngleZ = 0;
this.bipedHeadwear.rotationPointX = 0;
this.bipedHeadwear.rotationPointY = 0;
this.bipedHeadwear.rotationPointZ = 0;
this.bipedHeadwear.rotateAngleX = 0;
this.bipedHeadwear.rotateAngleY = 0;
this.bipedHeadwear.rotateAngleZ = 0;
// Leg Rotations
this.bipedLeftLeg.rotationPointX = 1.9F;
this.bipedLeftLeg.rotationPointY = 12;
this.bipedLeftLeg.rotationPointZ = 0;
this.bipedLeftLeg.rotateAngleX = 0;
this.bipedLeftLeg.rotateAngleY = 0;
this.bipedLeftLeg.rotateAngleZ = 0;
this.bipedLeftLegWear.rotationPointX = 1.9F;
this.bipedLeftLegWear.rotationPointY = 12;
this.bipedLeftLegWear.rotationPointZ = 0;
this.bipedLeftLegWear.rotateAngleX = 0;
this.bipedLeftLegWear.rotateAngleY = 0;
this.bipedLeftLegWear.rotateAngleZ = 0;
this.bipedRightLeg.rotationPointX = -1.9F;
this.bipedRightLeg.rotationPointY = 12;
this.bipedRightLeg.rotationPointZ = 0;
this.bipedRightLeg.rotateAngleX = 0;
this.bipedRightLeg.rotateAngleY = 0;
this.bipedRightLeg.rotateAngleZ = 0;
this.bipedRightLegWear.rotationPointX = -1.9F;
this.bipedRightLegWear.rotationPointY = 12;
this.bipedRightLegWear.rotationPointZ = 0;
this.bipedRightLegWear.rotateAngleX = 0;
this.bipedRightLegWear.rotateAngleY = 0;
this.bipedRightLegWear.rotateAngleZ = 0;
// Arm Rotations
this.bipedLeftArm.rotationPointX = 5;
this.bipedLeftArm.rotationPointY = 2;
this.bipedLeftArm.rotationPointZ = 0;
this.bipedLeftArm.rotateAngleX = 0;
this.bipedLeftArm.rotateAngleY = 0;
this.bipedLeftArm.rotateAngleZ = 0;
this.bipedLeftArmwear.rotationPointX = 5;
this.bipedLeftArmwear.rotationPointY = 2;
this.bipedLeftArmwear.rotationPointZ = 0;
this.bipedLeftArmwear.rotateAngleX = 0;
this.bipedLeftArmwear.rotateAngleY = 0;
this.bipedLeftArmwear.rotateAngleZ = 0;
this.bipedRightArm.rotationPointX = -5;
this.bipedRightArm.rotationPointY = 2;
this.bipedRightArm.rotationPointZ = 0;
this.bipedRightArm.rotateAngleX = 0;
this.bipedRightArm.rotateAngleY = 0;
this.bipedRightArm.rotateAngleZ = 0;
this.bipedRightArmWear.rotationPointX = -5;
this.bipedRightArmWear.rotationPointY = 2;
this.bipedRightArmWear.rotationPointZ = 0;
this.bipedRightArmWear.rotateAngleX = 0;
this.bipedRightArmWear.rotateAngleY = 0;
this.bipedRightArmWear.rotateAngleZ = 0;
super.setRotationAngles(par1, par2, par3, par4, par5, par6, entity);