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Fixed skin overlay crash on multiplayer.
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@@ -284,7 +284,7 @@ public class PacketHandlerClient extends PacketHandlerServer{
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Minecraft.getMinecraft().thePlayer.swingItem();
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}
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else if(type == EnumPacketClient.PLAYER_UPDATE_SKIN_OVERLAYS) {
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EntityPlayer sendingPlayer = (EntityPlayer) Minecraft.getMinecraft().theWorld.getEntityByID(buffer.readInt());
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EntityPlayer sendingPlayer = Minecraft.getMinecraft().theWorld.getPlayerEntityByName(Server.readString(buffer));
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NBTTagCompound compound = Server.readNBT(buffer);
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NoppesUtil.updateSkinOverlayData(sendingPlayer, compound);
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}
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