Kill Zones on Chunk Load / World Load

This commit is contained in:
Kam committed 2026-03-09 17:27:11 -04:00
1 parent b960ef602c
commit 993c9d09c3
1 file changed
+10
@@ -321,6 +321,16 @@ public class EntityAbilityZone extends Entity implements IEntityAdditionalSpawnD
protected void entityInit() {
}
@Override
protected void readEntityFromNBT(NBTTagCompound nbt) {
this.setDead();
}
@Override
protected void writeEntityToNBT(NBTTagCompound nbt) {
// Intentionally empty — ability entities are transient (not saved to world)
}
@Override
public void handleHealthUpdate(byte id) {
if (id == TRIGGER_FLASH_STATUS) {