Sped up how fast hotbar items are switched when players have a skin overlay on.

This commit is contained in:
Luis C.M committed 2022-05-24 00:48:33 -05:00
1 parent 532180f00f
commit 991635f4cc
2 files changed
+4 -4

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@@ -24,7 +24,7 @@ import org.lwjgl.opengl.GL12;
import static net.minecraftforge.client.IItemRenderer.ItemRenderType.*;
public class OverlayRenderHelper extends ItemRenderer {
public class RenderCNPCHand extends ItemRenderer {
private static final ResourceLocation RES_ITEM_GLINT = new ResourceLocation("textures/misc/enchanted_item_glint.png");
private static final ResourceLocation RES_MAP_BACKGROUND = new ResourceLocation("textures/map/map_background.png");
private static final ResourceLocation RES_UNDERWATER_OVERLAY = new ResourceLocation("textures/misc/underwater.png");
@@ -39,7 +39,7 @@ public class OverlayRenderHelper extends ItemRenderer {
/** The index of the currently held item (0-8, or -1 if not yet updated) */
private int equippedItemSlot = -1;
public OverlayRenderHelper(Minecraft mc) {
public RenderCNPCHand(Minecraft mc) {
super(mc);
this.mc = mc;
}
@@ -572,7 +572,7 @@ public class OverlayRenderHelper extends ItemRenderer {
f2 = f;
}
this.equippedProgress += f2/4.0F;
this.equippedProgress += f2/2.0F;
if (this.equippedProgress < 0.1F)
{
@@ -29,7 +29,7 @@ import java.lang.reflect.InvocationTargetException;
import java.util.HashMap;
public class RenderCNPCPlayer extends RenderPlayer {
public OverlayRenderHelper itemRenderer = new OverlayRenderHelper(Minecraft.getMinecraft());
public RenderCNPCHand itemRenderer = new RenderCNPCHand(Minecraft.getMinecraft());
public float tempRenderPartialTicks;
private float debugCamFOV;
private float prevDebugCamFOV;