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Fix Cloak Damage Coloring
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@@ -850,8 +850,6 @@ public class ModelMPM extends ModelNPCMale{
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GL11.glRotatef(f15 / 2.0F, 0.0F, 0.0F, 1.0F);
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GL11.glRotatef(-f15 / 2.0F, 0.0F, 1.0F, 0.0F);
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GL11.glRotatef(180F, 0.0F, 1.0F, 0.0F);
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GL11.glColor4f(1, 1, 1, alpha);
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super.renderCloak(0.0625F);
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GL11.glPopMatrix();
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}
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