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https://github.com/KAMKEEL/CustomNPC-Plus.git
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4th Version of Model Switcher
Moved code to interiror to check if entity selected was a CustomNPC and not another model.
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@@ -21,6 +21,7 @@ import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.client.ForgeHooksClient;
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import net.minecraftforge.client.IItemRenderer;
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import net.minecraftforge.client.MinecraftForgeClient;
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import noppes.npcs.client.model.ModelMPM;
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import noppes.npcs.client.model.ModelNPCMale;
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import noppes.npcs.constants.EnumAnimation;
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import noppes.npcs.entity.EntityCustomNpc;
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@@ -110,6 +111,24 @@ public class RenderNPCHumanMale extends RenderNPCInterface
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public void renderPlayer(EntityNPCInterface npc, double d, double d1, double d2,
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float f, float f1)
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{
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// SEEMS TO WORK FOR NOW. Keeps NPC from outsyncing with Creature Models
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if(npc instanceof EntityCustomNpc){
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EntityCustomNpc test = (EntityCustomNpc) npc;
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if(test.modelData.entityClass == null){
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int modelVal = npc.display.modelType;
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if(modelVal == 0){
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this.mainModel = originalModel;
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}
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else if(modelVal == 1){
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this.mainModel = new ModelMPM(0, false);
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}
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else{
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this.mainModel = new ModelMPM(0, true);
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}
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}
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}
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ItemStack itemstack = npc.getHeldItem();
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modelArmorChestplate.heldItemRight = modelArmor.heldItemRight = modelBipedMain.heldItemRight =
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itemstack == null ? 0 : npc.hurtResistantTime > 0 ? 3 : 1;
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@@ -36,7 +36,7 @@ import com.mojang.authlib.minecraft.MinecraftProfileTexture.Type;
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public class RenderNPCInterface extends RenderLiving{
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public static long LastTextureTick = 0;
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private ModelBase originalModel;
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public ModelBase originalModel;
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public RenderNPCInterface(ModelBase model, float f){
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super(model, f);
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@@ -197,17 +197,6 @@ public class RenderNPCInterface extends RenderLiving{
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public void doRender(EntityLiving entityliving, double d, double d1, double d2, float f, float f1){
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EntityNPCInterface npc = (EntityNPCInterface) entityliving;
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int modelVal = npc.display.modelType;
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if(modelVal == 0){
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this.mainModel = this.originalModel;
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}
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else if(modelVal == 1){
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this.mainModel = new ModelMPM(0, false);
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}
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else{
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this.mainModel = new ModelMPM(0, true);
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}
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if(npc.isKilled() && npc.stats.hideKilledBody && npc.deathTime > 20){
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return;
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}
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