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Fix Burst Refire
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@@ -220,7 +220,7 @@ public class PlayerAbilityData implements IPlayerAbilityData {
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}
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// Auto-complete for burst overlap mode (entities fly independently)
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if (currentAbility.isBurstEnabled() && currentAbility.isBurstOverlap()
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if (currentAbility.isBurstEnabled()
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&& currentAbility.getBurstIndex() < currentAbility.getBurstAmount()
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&& currentAbility.getPhase() == AbilityPhase.ACTIVE
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&& currentAbility.isReadyForBurstCompletion(currentAbility.getCurrentTick())) {
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