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Fixed bow rendering for mods with custom bow renderers
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@@ -270,7 +270,7 @@ public class RenderNPCHumanMale extends RenderNPCInterface
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GL11.glScalef(-var6, -var6, var6);
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}
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// CHANGE HERE
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else if (itemstack2.getItem() instanceof ItemBow)
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else if (itemstack2.getItem() instanceof ItemBow && customRenderer == null)
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{
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var6 = 0.625F;
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GL11.glTranslatef(0.0F, 0.125F, 0.3125F);
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