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renamed getFactionEnemies to getEnemyFactionIds
IFaction[] getFactionEnemies(); I think this should be implemented in PR #50 because IFaction is setup better there
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@@ -99,14 +99,14 @@ public class ScriptFaction {
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return faction.isAggressiveToNpc(npc.npc);
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}
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public Integer[] getFactionEnemies() {
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public Integer[] getEnemyFactionIds() {
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if (faction.attackFactions == null) return new Integer[0];
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return faction.attackFactions.toArray(new Integer[faction.attackFactions.size()]);
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}
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public boolean isEnemyFaction(int id) {
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if (faction.attackFactions == null) return false;
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Integer[] enemies = getFactionEnemies();
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Integer[] enemies = getEnemyFactionIds();
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for (int i = 0; i < enemies.length; ++i) {
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if (enemies[i] == id) return true;
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}
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@@ -120,4 +120,5 @@ public class ScriptFaction {
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public void removeFactionEnemy(int id) {
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faction.attackFactions.remove(id);
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}
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}
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