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Player data is now saved to disk when a quest is finished. Removed an unused packet.
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@@ -189,9 +189,6 @@ public class PacketHandlerPlayer{
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else if(type == EnumPlayerPacket.QuestLog){
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NoppesUtilPlayer.sendQuestLogData(player);
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}
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else if(type == EnumPlayerPacket.QuestCompletion){
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NoppesUtilPlayer.questCompletion(player, buffer.readInt());
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}
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else if(type == EnumPlayerPacket.FactionsGet){
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PlayerFactionData data = PlayerDataController.instance.getPlayerData(player).factionData;
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Server.sendData(player, EnumPacketClient.GUI_DATA, data.getPlayerGuiData());
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