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Fixed puppet model rotations/offsets crossing over NPCs when they shouldn't.
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@@ -31,6 +31,9 @@ public class ClientEventHandler {
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public static EntityPlayer renderingPlayer;
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public static RendererLivingEntity renderer;
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public static float[] undoRotations = new float[]{0,0,0};
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public static float[] undoPivots = new float[]{0,0,0};
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@SubscribeEvent
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public void onMouse(MouseEvent event) {
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if (Minecraft.getMinecraft().currentScreen != null)
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