Fixed puppet model rotations/offsets crossing over NPCs when they shouldn't.

This commit is contained in:
Luis C.M committed 2023-01-10 13:10:22 -06:00
1 parent 06ff9fc482
commit 7f407c3c44
2 files changed
+24 -1

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@@ -31,6 +31,9 @@ public class ClientEventHandler {
public static EntityPlayer renderingPlayer;
public static RendererLivingEntity renderer;
public static float[] undoRotations = new float[]{0,0,0};
public static float[] undoPivots = new float[]{0,0,0};
@SubscribeEvent
public void onMouse(MouseEvent event) {
if (Minecraft.getMinecraft().currentScreen != null)