From 7e2926cd44b88009d2975628c77aa59dfe509338 Mon Sep 17 00:00:00 2001 From: "Luis C.M" <42545778+c0508383@users.noreply.github.com> Date: Sun, 6 Aug 2023 11:00:40 -0500 Subject: [PATCH] Fixed animations not playing in the animator GUI when the player's current world's time is paused. --- .../noppes/npcs/client/gui/global/GuiNPCManageAnimations.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/java/noppes/npcs/client/gui/global/GuiNPCManageAnimations.java b/src/main/java/noppes/npcs/client/gui/global/GuiNPCManageAnimations.java index 4822ae324..75b79e796 100644 --- a/src/main/java/noppes/npcs/client/gui/global/GuiNPCManageAnimations.java +++ b/src/main/java/noppes/npcs/client/gui/global/GuiNPCManageAnimations.java @@ -420,7 +420,7 @@ public class GuiNPCManageAnimations extends GuiModelInterface implements IScroll initGui(); } else if (data.isActive()) { Frame currentFrame = (Frame) data.animation.currentFrame(); - long time = mc.theWorld.getWorldTime(); + long time = mc.theWorld.getTotalWorldTime(); if (time != prevTick) { if (currentFrame != null && !currentFrame.renderTicks) { data.animation.increaseTime();