Text Field Positioning

This commit is contained in:
Kam committed 2023-11-09 16:38:35 -05:00
1 parent 1c68a74eb4
commit 7e109200ab
1 file changed
+2 -2
@@ -167,7 +167,7 @@ public class GuiNPCEditAnimation extends GuiModelInterface implements ITextfield
//
//speed - textfield
this.addLabel(new GuiNpcLabel(31, "stats.speed", guiLeft + animationX, guiTop + animationY + 24, 0xFFFFFF));
this.addTextField(new GuiNpcTextField(31, this, guiLeft + animationX + 40, guiTop + animationY + 22, 30, 15, animation.speed + ""));
this.addTextField(new GuiNpcTextField(31, this, guiLeft + animationX + 88, guiTop + animationY + 22, 30, 15, animation.speed + ""));
this.getTextField(31).floatsOnly = true;
this.getTextField(31).setMinMaxDefaultFloat(0,Float.MAX_VALUE,1.0F);
//
@@ -193,7 +193,7 @@ public class GuiNPCEditAnimation extends GuiModelInterface implements ITextfield
//
//duration - textfield
this.addLabel(new GuiNpcLabel(51, "animation.duration", guiLeft + frameX, guiTop + frameY + 15, 0xFFFFFF));
this.addTextField(new GuiNpcTextField(51, this, guiLeft + frameX + 60, guiTop + frameY + 11, 30, 15, editingFrame.duration + ""));
this.addTextField(new GuiNpcTextField(51, this, guiLeft + frameX + 88, guiTop + frameY + 11, 30, 15, editingFrame.duration + ""));
this.getTextField(51).integersOnly = true;
this.getTextField(51).setMinMaxDefaultFloat(0, Integer.MAX_VALUE, 10);