Implemented player skin overlays to be compatible with other mods' custom player renderers (Renders on top using events instead of registering a new renderer).

This commit is contained in:
Luis C.M committed 2022-05-20 05:02:18 -05:00
1 parent b9266c3cc5
commit 7bd0155dbf
4 files changed
+835 -43

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@@ -1,12 +1,19 @@
package noppes.npcs.client;
import cpw.mods.fml.common.eventhandler.SubscribeEvent;
import net.minecraft.client.renderer.OpenGlHelper;
import cpw.mods.fml.common.gameevent.TickEvent;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraftforge.client.event.RenderGameOverlayEvent;
import net.minecraftforge.client.event.RenderHandEvent;
import net.minecraftforge.client.event.RenderPlayerEvent;
import noppes.npcs.client.gui.customoverlay.OverlayCustom;
import noppes.npcs.client.renderer.RenderCNPCPlayer;
import org.lwjgl.opengl.GL11;
public class ClientEventHandler {
RenderCNPCPlayer renderCNPCPlayer = new RenderCNPCPlayer();
@SubscribeEvent
public void onOverlayRender(RenderGameOverlayEvent.Post event){
if(event.type == RenderGameOverlayEvent.ElementType.ALL) {
@@ -15,4 +22,33 @@ public class ClientEventHandler {
}
}
}
@SubscribeEvent
public void onRenderPlayer(RenderPlayerEvent.Post event) {
if (!(event.renderer instanceof RenderCNPCPlayer)) {
renderCNPCPlayer.doRender(event.entityPlayer, 0, 0, 0, 0.0F, event.partialRenderTick);
}
}
@SubscribeEvent
public void onClientTick(TickEvent.ClientTickEvent event) {
Minecraft mc = Minecraft.getMinecraft();
if (mc.thePlayer != null && mc.theWorld != null && !mc.isGamePaused() && event.phase == TickEvent.Phase.END) {
renderCNPCPlayer.itemRenderer.updateEquippedItem();
renderCNPCPlayer.updateFovModifierHand();
}
}
@SubscribeEvent
public void onRenderHand(RenderHandEvent event) {
if (Client.skinOverlays.containsKey(Minecraft.getMinecraft().thePlayer.getUniqueID()) && Client.skinOverlays.get(Minecraft.getMinecraft().thePlayer.getUniqueID()).values().size() > 0) {
GL11.glPushMatrix();
event.setCanceled(true);
GL11.glClear(GL11.GL_DEPTH_BUFFER_BIT);
renderCNPCPlayer.renderHand(event.partialTicks, event.renderPass);
GL11.glPopMatrix();
} else {
event.setCanceled(false);
}
}
}