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https://github.com/KAMKEEL/CustomNPC-Plus.git
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Steve32 Fake Framework
Started Creating Steve32 Fake so that 64x64 Textures can be applied to 64x32 Steve
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@@ -65,13 +65,10 @@ public class ModelMPM extends ModelNPCMale{
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public boolean isArmor;
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public float alpha = 1;
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// Check Legacy Code for Old Version
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// Updated False = 64x32 Skin
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// Steve 64x64 and Alex 64x64
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public ModelMPM(float par1, boolean arms) {
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public ModelMPM(float par1, boolean alex, boolean steve32) {
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super(par1, arms);
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super(par1, alex, steve32);
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isArmor = par1 > 0;
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float par2 = 0;
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@@ -101,7 +98,7 @@ public class ModelMPM extends ModelNPCMale{
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// this.bipedBodywear.setRotationPoint(0.0F, 0.0F + par2, 0.0F);
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// Steve 64x64 Model or Alex 64x64 Model
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if (arms){
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if (alex){
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// Alex Version
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this.bipedRightArm = (new ModelScaleRenderer(this, 40, 16));
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this.bipedRightArm.addBox(-2.0F, -2.0F, -2.0F, 3, 12, 4, par1);
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@@ -195,6 +192,101 @@ public class ModelMPM extends ModelNPCMale{
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}
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}
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// Fake Steve32
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public ModelMPM(float par1, boolean fakeSteve) {
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super(par1, false, true);
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isArmor = par1 > 0;
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float par2 = 0;
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this.bipedCloak = new ModelRenderer(this, 0, 0);
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this.bipedCloak.setTextureSize(64,32);
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this.bipedCloak.addBox(-5.0F, 0.0F, -1.0F, 10, 16, 1, par1);
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this.bipedEars = new ModelRenderer(this, 24, 0);
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this.bipedEars.addBox(-3.0F, -6.0F, -1.0F, 6, 6, 1, par1);
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this.bipedHead = (new ModelScaleRenderer(this, 0, 0));
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this.bipedHead.addBox(-4.0F, -8.0F, -4.0F, 8, 8, 8, par1);
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this.bipedHead.setRotationPoint(0.0F, 0.0F + par2, 0.0F);
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this.bipedHeadwear = (new ModelScaleRenderer(this, 32, 0));
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this.bipedHeadwear.addBox(-4.0F, -8.0F, -4.0F, 8, 8, 8, par1 + 0.5F);
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this.bipedHeadwear.setRotationPoint(0.0F, 0.0F + par2, 0.0F);
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this.bipedBody = (new ModelScaleRenderer(this, 16, 16));
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this.bipedBody.addBox(-4.0F, 0.0F, -2.0F, 8, 12, 4, par1);
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this.bipedBody.setRotationPoint(0.0F, 0.0F + par2, 0.0F);
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this.bipedRightArm = new ModelScaleRenderer(this, 40, 16);
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this.bipedRightArm.addBox(-3.0F, -2.0F, -2.0F, 4, 12, 4, par1);
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this.bipedRightArm.setRotationPoint(-5.0F, 2.0F + par2, 0.0F);
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this.bipedLeftArm = new ModelScaleRenderer(this, 40, 16);
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this.bipedLeftArm.mirror = true;
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this.bipedLeftArm.addBox(-1.0F, -2.0F, -2.0F, 4, 12, 4, par1);
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this.bipedLeftArm.setRotationPoint(5.0F, 2.0F + par2, 0.0F);
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this.bipedRightLeg = new ModelScaleRenderer(this, 0, 16);
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this.bipedRightLeg.addBox(-2.0F, 0.0F, -2.0F, 4, 12, 4, par1);
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this.bipedRightLeg.setRotationPoint(-1.9F, 12.0F + par2, 0.0F);
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this.bipedLeftLeg = new ModelScaleRenderer(this, 0, 16);
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this.bipedLeftLeg.mirror = true;
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this.bipedLeftLeg.addBox(-2.0F, 0.0F, -2.0F, 4, 12, 4, par1);
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this.bipedLeftLeg.setRotationPoint(1.9F, 12.0F + par2, 0.0F);
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// Body
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this.bipedBodywear = (new ModelScaleRenderer(this, 0, 0));
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this.bipedBody.addChild(this.bipedBodywear);
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// Arms
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this.bipedRightArmWear = (new ModelScaleRenderer(this, 0, 0));
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this.bipedRightArm.addChild(this.bipedRightArmWear);
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this.solidRightArmWear = (new ModelScaleRenderer(this, 0, 0));
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this.bipedRightArm.addChild(this.solidRightArmWear);
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this.bipedLeftArmwear = new ModelScaleRenderer(this, 0, 0);
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this.bipedLeftArm.addChild(this.bipedLeftArmwear);
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this.solidLeftArmWear = (new ModelScaleRenderer(this, 0, 0));
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this.bipedLeftArm.addChild(this.solidLeftArmWear);
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// Legs
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this.bipedRightLegWear = (new ModelScaleRenderer(this, 0, 0));
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this.bipedRightLeg.addChild(this.bipedRightLegWear);
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this.solidRightLegWear = new ModelScaleRenderer(this, 0, 0);
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this.bipedRightLeg.addChild(this.solidRightLegWear);
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this.bipedLeftLegWear = new ModelScaleRenderer(this, 0, 0);
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this.bipedLeftLeg.addChild(this.bipedLeftLegWear);
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this.solidLeftLegWear = new ModelScaleRenderer(this, 0, 0);
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this.bipedLeftLeg.addChild(this.solidLeftLegWear);
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headwear = new ModelHeadwear(this, true);
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legs = new ModelLegs(this, (ModelScaleRenderer)bipedRightLeg, (ModelScaleRenderer)bipedLeftLeg, 64, 32);
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this.bipedBody.addChild(breasts = new ModelBreasts(this, 64, 32));
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if(!isArmor){
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this.bipedHead.addChild(ears = new ModelEars(this));
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this.bipedHead.addChild(mohawk = new ModelMohawk(this));
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this.bipedHead.addChild(hair = new ModelHair(this));
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this.bipedHead.addChild(beard = new ModelBeard(this));
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// Completed
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this.bipedHead.addChild(snout = new ModelSnout(this));
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this.bipedHead.addChild(horns = new ModelHorns(this));
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// Completed
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tail = new ModelTail(this);
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this.bipedBody.addChild(wings = new ModelWings(this));
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this.bipedBody.addChild(fin = new ModelFin(this));
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// Fix This
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this.bipedBody.addChild(skirt = new ModelSkirt(this));
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this.bipedLeftArm.addChild(clawsL = new ModelClaws(this, false));
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this.bipedRightArm.addChild(clawsR = new ModelClaws(this, true));
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}
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}
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// Steve 64x32
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public ModelMPM(float par1) {
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@@ -28,10 +28,15 @@ public class ModelNPCMale extends ModelBiped
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init(f, 0.0F);
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}
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public ModelNPCMale(float f, boolean arms)
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public ModelNPCMale(float f, boolean alex, boolean fakeSteve)
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{
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super(f, 0.0F, 64, 64);
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init(f, 0.0F, arms);
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if(fakeSteve){
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init(f, 0.0F);
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}
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else{
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init(f, 0.0F, alex);
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}
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}
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@Override
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@@ -4,6 +4,7 @@ import static net.minecraftforge.client.IItemRenderer.ItemRenderType.EQUIPPED;
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import static net.minecraftforge.client.IItemRenderer.ItemRendererHelper.BLOCK_3D;
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import net.minecraft.block.Block;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.model.ModelBiped;
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import net.minecraft.client.renderer.OpenGlHelper;
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import net.minecraft.client.renderer.RenderBlocks;
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@@ -11,7 +12,6 @@ import net.minecraft.client.renderer.entity.RenderBiped;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLiving;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.init.Items;
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import net.minecraft.item.*;
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import net.minecraft.util.MathHelper;
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import net.minecraft.util.ResourceLocation;
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@@ -23,8 +23,6 @@ import noppes.npcs.client.model.ModelNPCMale;
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import noppes.npcs.constants.EnumAnimation;
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import noppes.npcs.entity.EntityCustomNpc;
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import noppes.npcs.entity.EntityNPCInterface;
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import noppes.npcs.items.ItemClaw;
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import noppes.npcs.items.ItemShield;
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import org.lwjgl.opengl.GL11;
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@@ -36,8 +34,9 @@ public class RenderNPCHumanMale extends RenderNPCInterface
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protected ModelNPCMale modelArmor;
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protected final ModelNPCMale originalBipedMain;
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protected final ModelMPM steve = new ModelMPM(0, false);
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protected final ModelMPM alex = new ModelMPM(0, true);
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protected final static ModelMPM steve32fake = new ModelMPM(0, true);
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protected final static ModelMPM steve64 = new ModelMPM(0, false, false);
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protected final static ModelMPM alex = new ModelMPM(0, true, false);
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public RenderNPCHumanMale(ModelNPCMale mainmodel, ModelNPCMale armorChest, ModelNPCMale armor)
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{
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@@ -113,14 +112,14 @@ public class RenderNPCHumanMale extends RenderNPCInterface
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public void renderPlayer(EntityNPCInterface npc, double d, double d1, double d2,
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float f, float f1)
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{
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// SEEMS TO WORK FOR NOW. Keeps NPC from outsyncing with Creature Models
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// SEEMS TO WORK FOR NOW. Keeps NPC from out-syncing with Creature Models
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if(npc instanceof EntityCustomNpc){
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EntityCustomNpc test = (EntityCustomNpc) npc;
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if(test.modelData.entityClass == null){
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int modelVal = npc.display.modelType;
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if(modelVal == 1){
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this.mainModel = steve;
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this.modelBipedMain = steve;
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this.mainModel = steve64;
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this.modelBipedMain = steve64;
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}
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else if(modelVal == 2){
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this.mainModel = alex;
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@@ -293,7 +293,6 @@ public class RenderNPCInterface extends RenderLiving{
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for(byte b : hash){
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sb.append(String.format("%02x", b&0xff));
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}
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// SKIN CHANGE
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if(npc.display.skinType == 2){
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npc.textureLocation = new ResourceLocation("skins/" + sb.toString());
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loadSkin(null, npc.textureLocation, npc.display.url, false);
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