mirror of
https://github.com/KAMKEEL/CustomNPC-Plus.git
synced 2026-11-12 22:27:32 +00:00
Code Cleanup
Removing Redundant parameters
This commit is contained in:
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bd25da3593
commit
7391e97107
3 files changed
+111
-135
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@@ -66,9 +66,9 @@ public class ModelMPM extends ModelNPCMale{
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// Updated False = 64x32 Skin
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// Steve 64x64 and Alex 64x64
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public ModelMPM(float par1, boolean updated, boolean arms) {
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public ModelMPM(float par1, boolean arms) {
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super(par1, updated, arms);
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super(par1, arms);
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isArmor = par1 > 0;
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float par2 = 0;
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@@ -98,7 +98,6 @@ public class ModelMPM extends ModelNPCMale{
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// this.bipedBodywear.setRotationPoint(0.0F, 0.0F + par2, 0.0F);
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// Steve 64x64 Model or Alex 64x64 Model
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if (arms){
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// Alex Version
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this.bipedRightArm = (new ModelScaleRenderer(this, 40, 16));
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@@ -144,7 +143,6 @@ public class ModelMPM extends ModelNPCMale{
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this.bipedRightLeg.addBox(-2.0F, 0.0F, -2.0F, 4, 12, 4, par1);
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this.bipedRightLeg.setRotationPoint(-1.9F, 12.0F + par2, 0.0F);
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// Changed for 64x64 Texture
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this.bipedLeftLeg = new ModelScaleRenderer(this, 16, 48);
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this.bipedLeftLeg.addBox(-2.0F, 0.0F, -2.0F, 4, 12, 4, par1);
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this.bipedLeftLeg.setRotationPoint(1.9F, 12.0F + par2, 0.0F);
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@@ -18,31 +18,31 @@ public class ModelNPCMale extends ModelBiped
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{
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public boolean isDancing;
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public boolean isSleeping;
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public float animationTick;
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public float dancingTicks;
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public ModelNPCMale(float f)
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{
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init(f, 0.0F);
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init(f, 0.0F);
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}
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public ModelNPCMale(float f, boolean updated, boolean arms)
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public ModelNPCMale(float f, boolean arms)
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{
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super(f, 0.0F, 64, 64);
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init(f, 0.0F, updated, arms);
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init(f, 0.0F, arms);
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}
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@Override
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public void setLivingAnimations(EntityLivingBase par1EntityLiving, float f6, float f5, float par9){
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animationTick += par9;
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dancingTicks = CustomNpcs.ticks / 3.978873F;
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animationTick += par9;
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dancingTicks = CustomNpcs.ticks / 3.978873F;
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}
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// 64x64 Skin
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public void init(float f, float f1, boolean updated, boolean arms)
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public void init(float f, float f1, boolean arms)
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{
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heldItemLeft = 0;
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@@ -72,57 +72,35 @@ public class ModelNPCMale extends ModelBiped
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bipedBody.addBox(-4F, 0.0F, -2F, 8, 12, 4, f);
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bipedBody.setRotationPoint(0.0F, 0.0F + f1, 0.0F);
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if(updated){
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if (arms){
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// Alex Version
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bipedRightArm = (new ModelScaleRenderer(this, 40, 16));
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bipedRightArm.addBox(-2.0F, -2.0F, -2.0F, 3, 12, 4, f);
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bipedRightArm.setRotationPoint(-5.0F, 2.5F + f1, 0.0F);
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if (arms){
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// Alex Version
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bipedRightArm = (new ModelScaleRenderer(this, 40, 16));
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bipedRightArm.addBox(-2.0F, -2.0F, -2.0F, 3, 12, 4, f);
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bipedRightArm.setRotationPoint(-5.0F, 2.5F + f1, 0.0F);
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bipedLeftArm = new ModelScaleRenderer(this, 32, 48);
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bipedLeftArm.addBox(-1.0F, -2.0F, -2.0F, 3, 12, 4, f);
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bipedLeftArm.setRotationPoint(5.0F, 2.5F + f1, 0.0F);
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}
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else{
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// Steve Version
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bipedRightArm = new ModelRenderer(this, 40, 16);
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bipedRightArm.addBox(-3F, -2F, -2F, 4, 12, 4, f);
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bipedRightArm.setRotationPoint(-5F, 2.0F + f1, 0.0F);
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bipedLeftArm = new ModelRenderer(this, 32, 48);
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bipedLeftArm.addBox(-1.0F, -2.0F, -2.0F, 4, 12, 4, f);
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bipedLeftArm.setRotationPoint(5.0F, 2.0F + f1, 0.0F);
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}
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bipedRightLeg = new ModelRenderer(this, 0, 16);
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bipedRightLeg.addBox(-2F, 0.0F, -2F, 4, 12, 4, f);
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bipedRightLeg.setRotationPoint(-2F, 12F + f1, 0.0F);
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// 64x64 Leg Version
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bipedLeftLeg = new ModelRenderer(this, 16, 48);
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bipedLeftLeg.addBox(-2.0F, 0.0F, -2.0F, 4, 12, 4, f);
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bipedLeftLeg.setRotationPoint(1.9F, 12.0F + f1, 0.0F);
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bipedLeftArm = new ModelScaleRenderer(this, 32, 48);
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bipedLeftArm.addBox(-1.0F, -2.0F, -2.0F, 3, 12, 4, f);
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bipedLeftArm.setRotationPoint(5.0F, 2.5F + f1, 0.0F);
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}
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else{
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// Steve Version
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bipedRightArm = new ModelRenderer(this, 40, 16);
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bipedRightArm.addBox(-3F, -2F, -2F, 4, 12, 4, f);
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bipedRightArm.setRotationPoint(-5F, 2.0F + f1, 0.0F);
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bipedLeftArm = new ModelRenderer(this, 40, 16);
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bipedLeftArm.mirror = true;
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bipedLeftArm.addBox(-1F, -2F, -2F, 4, 12, 4, f);
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bipedLeftArm.setRotationPoint(5F, 2.0F + f1, 0.0F);
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bipedRightLeg = new ModelRenderer(this, 0, 16);
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bipedRightLeg.addBox(-2F, 0.0F, -2F, 4, 12, 4, f);
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bipedRightLeg.setRotationPoint(-2F, 12F + f1, 0.0F);
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bipedLeftLeg = new ModelRenderer(this, 0, 16);
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bipedLeftLeg.mirror = true;
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bipedLeftLeg.addBox(-2F, 0.0F, -2F, 4, 12, 4, f);
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bipedLeftLeg.setRotationPoint(2.0F, 12F + f1, 0.0F);
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bipedLeftArm = new ModelRenderer(this, 32, 48);
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bipedLeftArm.addBox(-1.0F, -2.0F, -2.0F, 4, 12, 4, f);
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bipedLeftArm.setRotationPoint(5.0F, 2.0F + f1, 0.0F);
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}
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bipedRightLeg = new ModelRenderer(this, 0, 16);
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bipedRightLeg.addBox(-2F, 0.0F, -2F, 4, 12, 4, f);
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bipedRightLeg.setRotationPoint(-2F, 12F + f1, 0.0F);
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bipedLeftLeg = new ModelRenderer(this, 16, 48);
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bipedLeftLeg.addBox(-2.0F, 0.0F, -2.0F, 4, 12, 4, f);
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bipedLeftLeg.setRotationPoint(1.9F, 12.0F + f1, 0.0F);
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}
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// 64x32
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@@ -136,14 +114,14 @@ public class ModelNPCMale extends ModelBiped
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bipedCloak = new ModelRenderer(this, 0, 0);
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bipedCloak.textureHeight = 32;
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bipedCloak.addBox(-5F, 0.0F, -1F, 10, 16, 1, f);
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bipedEars = new ModelRenderer(this, 24, 0);
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bipedEars.addBox(-3F, -6F, -1F, 6, 6, 1, f);
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bipedHead = new ModelRenderer(this, 0, 0);
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bipedHead.addBox(-4F, -8F, -4F, 8, 8, 8, f);
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bipedHead.setRotationPoint(0.0F, 0.0F + f1, 0.0F);
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bipedHeadwear = new ModelRenderer(this, 32, 0);
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bipedHeadwear.addBox(-4F, -8F, -4F, 8, 8, 8, f + 0.5F);
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bipedHeadwear.setRotationPoint(0.0F, 0.0F + f1, 0.0F);
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@@ -164,7 +142,7 @@ public class ModelNPCMale extends ModelBiped
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bipedLeftLeg.mirror = true;
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bipedLeftLeg.addBox(-2F, 0.0F, -2F, 4, 12, 4, f);
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bipedLeftLeg.setRotationPoint(2.0F, 12F + f1, 0.0F);
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}
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@@ -174,85 +152,85 @@ public class ModelNPCMale extends ModelBiped
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public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7){
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setRotationAngles(par2, par3, par4, par5, par6, par7, par1Entity);
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if(!isDancing){
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bipedHead.render(par7);
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bipedBody.render(par7);
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bipedRightArm.render(par7);
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bipedLeftArm.render(par7);
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bipedRightLeg.render(par7);
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bipedLeftLeg.render(par7);
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bipedHeadwear.render(par7);
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}
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else{
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renderHead(par1Entity, par7);
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renderArms(par1Entity, par7);
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renderBody(par1Entity, par7);
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renderLegs(par1Entity, par7);
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}
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if(!isDancing){
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bipedHead.render(par7);
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bipedBody.render(par7);
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bipedRightArm.render(par7);
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bipedLeftArm.render(par7);
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bipedRightLeg.render(par7);
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bipedLeftLeg.render(par7);
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bipedHeadwear.render(par7);
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}
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else{
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renderHead(par1Entity, par7);
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renderArms(par1Entity, par7);
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renderBody(par1Entity, par7);
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renderLegs(par1Entity, par7);
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}
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}
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public void renderHead(Entity entityliving,float par7){
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if(isDancing){
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GL11.glPushMatrix();
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GL11.glTranslatef((float)Math.sin(dancingTicks) * 0.075F, (float)Math.abs(Math.cos(dancingTicks)) * 0.125F - 0.02F, (float)(-Math.abs(Math.cos(dancingTicks))) * 0.075F);
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bipedHead.render(par7);
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bipedHeadwear.render(par7);
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GL11.glPopMatrix();
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}
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else{
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bipedHead.render(par7);
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bipedHeadwear.render(par7);
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}
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if(isDancing){
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GL11.glPushMatrix();
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GL11.glTranslatef((float)Math.sin(dancingTicks) * 0.075F, (float)Math.abs(Math.cos(dancingTicks)) * 0.125F - 0.02F, (float)(-Math.abs(Math.cos(dancingTicks))) * 0.075F);
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bipedHead.render(par7);
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bipedHeadwear.render(par7);
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GL11.glPopMatrix();
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}
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else{
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bipedHead.render(par7);
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bipedHeadwear.render(par7);
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}
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}
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public void renderLeftArm(Entity entityliving,float par7){
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if(isDancing){
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GL11.glPushMatrix();
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GL11.glTranslatef((float)Math.sin(dancingTicks) * 0.025F, (float)Math.abs(Math.cos(dancingTicks)) * 0.125F - 0.02F, 0.0F);
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bipedLeftArm.render(par7);
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GL11.glPopMatrix();
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}
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else{
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bipedLeftArm.render(par7);
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}
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if(isDancing){
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GL11.glPushMatrix();
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GL11.glTranslatef((float)Math.sin(dancingTicks) * 0.025F, (float)Math.abs(Math.cos(dancingTicks)) * 0.125F - 0.02F, 0.0F);
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bipedLeftArm.render(par7);
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GL11.glPopMatrix();
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}
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else{
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bipedLeftArm.render(par7);
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}
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}
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public void renderArms(Entity entity,float par7){
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renderLeftArm(entity,par7);
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renderRightArm(entity,par7);
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renderLeftArm(entity,par7);
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renderRightArm(entity,par7);
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}
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public void renderRightArm(Entity entityliving,float par7){
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if(isDancing){
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GL11.glPushMatrix();
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GL11.glTranslatef((float)Math.sin(dancingTicks) * 0.025F, (float)Math.abs(Math.cos(dancingTicks)) * 0.125F - 0.02F, 0.0F);
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bipedRightArm.render(par7);
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GL11.glPopMatrix();
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}
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else{
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bipedRightArm.render(par7);
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}
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if(isDancing){
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GL11.glPushMatrix();
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GL11.glTranslatef((float)Math.sin(dancingTicks) * 0.025F, (float)Math.abs(Math.cos(dancingTicks)) * 0.125F - 0.02F, 0.0F);
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bipedRightArm.render(par7);
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GL11.glPopMatrix();
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}
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else{
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bipedRightArm.render(par7);
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}
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}
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public void renderBody(Entity entityliving,float par7){
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if(isDancing){
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GL11.glPushMatrix();
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GL11.glTranslatef((float)Math.sin(dancingTicks) * 0.015F, 0.0F, 0.0F);
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bipedBody.render(par7);
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GL11.glPopMatrix();
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}
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else{
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bipedBody.render(par7);
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}
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if(isDancing){
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GL11.glPushMatrix();
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GL11.glTranslatef((float)Math.sin(dancingTicks) * 0.015F, 0.0F, 0.0F);
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bipedBody.render(par7);
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GL11.glPopMatrix();
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}
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else{
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bipedBody.render(par7);
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}
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}
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public void renderLegs(Entity entityliving,float par7){
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bipedRightLeg.render(par7);
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bipedLeftLeg.render(par7);
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}
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public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity entity)
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{
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EntityNPCInterface npc = (EntityNPCInterface) entity;
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isRiding = npc.isRiding();
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if(isSneak && (npc.currentAnimation == EnumAnimation.CRAWLING || npc.currentAnimation == EnumAnimation.LYING))
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isSneak = false;
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EntityNPCInterface npc = (EntityNPCInterface) entity;
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isRiding = npc.isRiding();
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if(isSneak && (npc.currentAnimation == EnumAnimation.CRAWLING || npc.currentAnimation == EnumAnimation.LYING))
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isSneak = false;
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bipedHead.rotateAngleY = par4 / (180F / (float)Math.PI);
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bipedHead.rotateAngleX = par5 / (180F / (float)Math.PI);
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bipedHeadwear.rotateAngleY = bipedHead.rotateAngleY;
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@@ -265,7 +243,7 @@ public class ModelNPCMale extends ModelBiped
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bipedLeftLeg.rotateAngleX = MathHelper.cos(par1 * 0.6662F + (float)Math.PI) * 1.4F * par2;
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bipedRightLeg.rotateAngleY = 0.0F;
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bipedLeftLeg.rotateAngleY = 0.0F;
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if (isRiding)
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{
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bipedRightArm.rotateAngleX += -((float)Math.PI / 5F);
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@@ -369,19 +347,19 @@ public class ModelNPCMale extends ModelBiped
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public void setRotation(ModelRenderer model, float x, float y, float z)
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{
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model.rotateAngleX = x;
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model.rotateAngleY = y;
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model.rotateAngleZ = z;
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model.rotateAngleX = x;
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model.rotateAngleY = y;
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model.rotateAngleZ = z;
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}
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public void renderCloak(float f)
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{
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bipedCloak.render(f);
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}
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public boolean isSleeping(Entity entity) {
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if(entity instanceof EntityPlayer && ((EntityPlayer)entity).isPlayerSleeping())
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return true;
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return ((EntityNPCInterface)entity).currentAnimation == EnumAnimation.LYING;
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}
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public boolean isSleeping(Entity entity) {
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if(entity instanceof EntityPlayer && ((EntityPlayer)entity).isPlayerSleeping())
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return true;
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return ((EntityNPCInterface)entity).currentAnimation == EnumAnimation.LYING;
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}
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}
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@@ -41,13 +41,13 @@ public class RenderNPCHumanMale extends RenderNPCInterface
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protected final ModelNPCMale OGmodelArmorChestplate = new ModelMPM(1);
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protected final ModelNPCMale OGmodelArmor = new ModelMPM(0.5f);
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protected final ModelMPM steve = new ModelMPM(0, true, false);
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protected final ModelMPM steveArmorChestplate = new ModelMPM(1, true, false);
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protected final ModelMPM steveModelArmor = new ModelMPM(0.5f, true, false);
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protected final ModelMPM steve = new ModelMPM(0, false);
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protected final ModelMPM steveArmorChestplate = new ModelMPM(1, false);
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protected final ModelMPM steveModelArmor = new ModelMPM(0.5f, false);
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protected final ModelMPM alex = new ModelMPM(0, true, true);
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protected final ModelMPM alexArmorChestplate = new ModelMPM(1, true, true);
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protected final ModelMPM alexModelArmor = new ModelMPM(0.5f, true, true);
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protected final ModelMPM alex = new ModelMPM(0, true);
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protected final ModelMPM alexArmorChestplate = new ModelMPM(1, true);
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protected final ModelMPM alexModelArmor = new ModelMPM(0.5f, true);
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public RenderNPCHumanMale(ModelNPCMale mainmodel, ModelNPCMale armorChest, ModelNPCMale armor)
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{
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