Fix for updating overlay and powered textures.

This commit is contained in:
Luis C.M committed 2022-05-16 01:22:33 -05:00
1 parent d82b9c972e
commit 71aff8f78f
2 files changed
+13 -7

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@@ -1096,40 +1096,36 @@ public class ScriptNpc<T extends EntityNPCInterface> extends ScriptLiving<T> imp
public void setOverlayTexture(String overlayTexture) {
npc.display.glowTexture = overlayTexture;
npc.updateClient = true;
npc.script.clientNeedsUpdate = true;
}
public String getOverlayTexture() {return npc.display.glowTexture;}
public void setOverlaySize(float size) {
npc.display.overlaySize = size;
npc.updateClient = true;
}
public float getOverlaySize() {return npc.display.overlaySize;}
public void setOverlayScale(float scaleX, float scaleY) {
npc.display.overlayScaleX = scaleX;
npc.display.overlayScaleY = scaleY;
npc.updateClient = true;
}
public float getOverlayTextureScaleX() {return npc.display.overlayScaleX;}
public float getOverlayTextureScaleY() {return npc.display.overlayScaleY;}
public void setPoweredTexture(String poweredTexture) {
npc.display.poweredTexture = poweredTexture;
npc.updateClient = true;
npc.script.clientNeedsUpdate = true;
}
public String getPoweredTexture() {return npc.display.poweredTexture;}
public void setPoweredSize(float size) {
npc.display.poweredSize = size;
npc.updateClient = true;
}
public float getPoweredSize() {return npc.display.poweredSize;}
public void setPoweredScale(float scaleX, float scaleY) {
npc.display.poweredScaleX = scaleX;
npc.display.poweredScaleY = scaleY;
npc.updateClient = true;
}
public float getPoweredTextureScaleX() {return npc.display.poweredScaleX;}
public float getPoweredTextureScaleY() {return npc.display.poweredScaleY;}
@@ -1137,7 +1133,6 @@ public class ScriptNpc<T extends EntityNPCInterface> extends ScriptLiving<T> imp
public void setPoweredSpeed(float speedX, float speedY) {
npc.display.poweredSpeedX = speedX;
npc.display.poweredSpeedY = speedY;
npc.updateClient = true;
}
public float getPoweredSpeedX() {return npc.display.poweredSpeedX;}
public float getPoweredSpeedY() {return npc.display.poweredSpeedY;}