Small fix to scripted item rendering, removed unnecessary blend statement.

This commit is contained in:
Luis C.M committed 2022-06-28 14:11:21 -05:00
1 parent 58932ffe55
commit 700fff3faf
1 file changed
-2
@@ -437,8 +437,6 @@ public class CustomItemRenderer implements IItemRenderer {
public static void renderCustomItemIn2D(ItemStack itemStack, Tessellator p_78439_0_, float p_78439_1_, float p_78439_2_, float p_78439_3_, float p_78439_4_, float p_78439_7_)
{
GL11.glEnable(GL11.GL_BLEND);
int width = ItemScripted.GetWrapper(itemStack).width;
int height = ItemScripted.GetWrapper(itemStack).height;