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Small fix to scripted item rendering, removed unnecessary blend statement.
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@@ -437,8 +437,6 @@ public class CustomItemRenderer implements IItemRenderer {
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public static void renderCustomItemIn2D(ItemStack itemStack, Tessellator p_78439_0_, float p_78439_1_, float p_78439_2_, float p_78439_3_, float p_78439_4_, float p_78439_7_)
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{
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GL11.glEnable(GL11.GL_BLEND);
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int width = ItemScripted.GetWrapper(itemStack).width;
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int height = ItemScripted.GetWrapper(itemStack).height;
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