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Changed entity search method for custom particles to solely use entity IDs instead of entities near the closest player.
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@@ -61,18 +61,13 @@ public class ScriptEntity {
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float scale1, float scale2, float scaleRate, int scaleRateStart,
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float alpha1, float alpha2, float alphaRate, int alphaRateStart
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) {
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List<EntityPlayer> entities = entity.worldObj.getEntitiesWithinAABB(EntityPlayer.class, entity.boundingBox.expand(300, 300, 300));
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if(entities.size() < 1)
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return;
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EntityPlayer playerObj = entities.get(0);
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String playerName = playerObj.getDisplayName();
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int entityID = entity.getEntityId();
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NoppesUtilServer.spawnScriptedParticle(entity, directory, HEXcolor, amount, maxAge,
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x, y, z,
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motionX, motionY, motionZ, gravity,
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scale1, scale2, scaleRate, scaleRateStart,
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alpha1, alpha2, alphaRate, alphaRateStart,
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playerName, playerObj
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entityID
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);
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}
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