Fixes to some Logic and Debug Prints

This commit is contained in:
Kam committed 2026-02-24 03:17:57 -05:00
1 parent efb11dd332
commit 6ad71a1ebf
5 files changed
+20 -5

No files matched your search

@@ -97,6 +97,7 @@ public class AbilityCharge extends AbilityMovement implements IAbilityCharge {
}
if (movementDirection == null) {
stopMomentum(caster);
signalCompletion();
return;
}
@@ -173,6 +173,19 @@ public class AbilityEffect extends Ability implements IAbilityEffect {
if (tick >= durationTicks) {
signalCompletion();
return;
}
// Early completion if all affected entities are dead
boolean allDead = true;
for (EntityLivingBase entity : getAffectedEntities()) {
if (!entity.isDead) {
allDead = false;
break;
}
}
if (!getAffectedEntities().isEmpty() && allDead) {
signalCompletion();
}
}
@@ -123,6 +123,7 @@ public class AbilityGuard extends Ability implements IAbilityGuard {
if (tick >= durationTicks) {
signalCompletion();
return;
}
// Just enough to see the counter animation
@@ -514,7 +514,6 @@ public class AbilitySlam extends Ability implements IAbilitySlam {
float heightFactor = (float) Math.min(1.0, fallDistance / Math.max(1.0, leapHeight));
heightMultiplier = Math.max(0.25f, heightFactor);
effectiveDamage = damage * heightMultiplier;
System.out.println("[Slam] LANDING AIR: airSlamStartY=" + airSlamStartY + " landY=" + caster.posY + " fallDist=" + fallDistance + " leapHeight=" + leapHeight + " heightFactor=" + heightFactor + " multiplier=" + heightMultiplier + " baseDmg=" + damage + " effectiveDmg=" + effectiveDamage);
} else {
// Ground slam: scale based on arc height reached
double arcHeight = peakY - startY;
@@ -523,10 +522,8 @@ public class AbilitySlam extends Ability implements IAbilitySlam {
heightMultiplier = Math.max(0.25f, heightFactor);
effectiveDamage = damage * heightMultiplier;
}
System.out.println("[Slam] LANDING GROUND: startY=" + startY + " peakY=" + peakY + " arcHeight=" + arcHeight + " leapHeight=" + leapHeight + " multiplier=" + heightMultiplier + " baseDmg=" + damage + " effectiveDmg=" + effectiveDamage);
}
System.out.println("[Slam] DAMAGE MULTIPLIER SET: " + heightMultiplier);
// Set multiplier so extenders (e.g. DBC Addon) can apply height scaling to their own damage calc
setDamageMultiplier(heightMultiplier);
@@ -153,6 +153,10 @@ public class AbilityVortex extends Ability implements IAbilityVortex {
boolean anyStillPulling = false;
ticksSincePullDamage++;
boolean shouldDealPullDamage = damageOnPull && pullDamage > 0 && ticksSincePullDamage >= 10;
if (shouldDealPullDamage) {
ticksSincePullDamage = 0;
}
for (UUID uuid : new HashSet<>(getPulledEntities())) {
EntityLivingBase entity = findEntity(caster, caster.worldObj, uuid);
@@ -193,8 +197,7 @@ public class AbilityVortex extends Ability implements IAbilityVortex {
entity.motionZ = nextZ;
entity.velocityChanged = true;
if (damageOnPull && pullDamage > 0 && ticksSincePullDamage >= 10) {
ticksSincePullDamage = 0;
if (shouldDealPullDamage) {
entity.hurtResistantTime = 0;
applyAbilityDamage(caster, entity, pullDamage * 0.5f, 0);
}