SyncController common SyncRegistry registration (SyncTypes must be on client & server)

This commit is contained in:
bigguy345 committed 2026-04-02 04:26:49 +02:00
1 parent 0a4bc4126f
commit 67c6cf14d3
2 files changed
+9 -7

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@@ -80,13 +80,7 @@ public class SyncController {
* <p>Handler registration order matches the original hard-coded
* LOGIN_SYNC_TYPES array for behavioral parity.</p>
*/
public static void load() {
cacheEntries.clear();
playerSyncState.clear();
SyncRegistry.clear();
// Register all core handlers in deterministic order
// Order matches original LOGIN_SYNC_TYPES for login sync ordering
public static void register() {
SyncRegistry.register(SyncType.FACTION, new FactionSyncHandler());
SyncRegistry.register(SyncType.DIALOG, new DialogSyncHandler());
SyncRegistry.register(SyncType.DIALOG_CATEGORY, new DialogCategorySyncHandler());
@@ -101,6 +95,11 @@ public class SyncController {
SyncRegistry.register(SyncType.MAGIC_CYCLE, new MagicCycleSyncHandler());
SyncRegistry.register(SyncType.CUSTOM_ABILITY, new CustomAbilitySyncHandler());
SyncRegistry.register(SyncType.CHAINED_ABILITY, new ChainedAbilitySyncHandler());
}
public static void load() {
cacheEntries.clear();
playerSyncState.clear();
// Register caches for all cached (login-sync) types
// The cache supplier delegates to the handler's serializeAll()
@@ -317,6 +317,9 @@ public class CustomNpcs {
new AddonManager();
new AttributeController();
new MagicController();
SyncController.register();
APIRegistry.Instance.register("CNPC+ API", "https://kamkeel.github.io/CustomNPC-Plus/");
}