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Updating Texture Sizes
Attempting to implement a selective renderer to allow for 64x64 Skin Url type for mobs.
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@@ -207,7 +207,7 @@ public class ModelMPM extends ModelNPCMale{
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}
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headwear = new ModelHeadwear(this);
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legs = new ModelLegs(this, (ModelScaleRenderer)bipedRightLeg, (ModelScaleRenderer)bipedLeftLeg);
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legs = new ModelLegs(this, (ModelScaleRenderer)bipedRightLeg, (ModelScaleRenderer)bipedLeftLeg, 64, 64);
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// bodywear = new ModelBodywear(this);
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this.bipedBody.addChild(breasts = new ModelBreasts(this));
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@@ -234,6 +234,101 @@ public class ModelMPM extends ModelNPCMale{
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}
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}
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// Steve 64x32
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public ModelMPM(float par1) {
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super(par1);
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isArmor = par1 > 0;
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float par2 = 0;
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this.bipedCloak = new ModelRenderer(this, 0, 0);
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this.bipedCloak.addBox(-5.0F, 0.0F, -1.0F, 10, 16, 1, par1);
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this.bipedEars = new ModelRenderer(this, 24, 0);
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this.bipedEars.addBox(-3.0F, -6.0F, -1.0F, 6, 6, 1, par1);
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this.bipedHead = (new ModelScaleRenderer(this, 0, 0));
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this.bipedHead.addBox(-4.0F, -8.0F, -4.0F, 8, 8, 8, par1);
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this.bipedHead.setRotationPoint(0.0F, 0.0F + par2, 0.0F);
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this.bipedHeadwear = (new ModelScaleRenderer(this, 32, 0));
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this.bipedHeadwear.addBox(-4.0F, -8.0F, -4.0F, 8, 8, 8, par1 + 0.5F);
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this.bipedHeadwear.setRotationPoint(0.0F, 0.0F + par2, 0.0F);
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this.bipedBody = (new ModelScaleRenderer(this, 16, 16));
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this.bipedBody.addBox(-4.0F, 0.0F, -2.0F, 8, 12, 4, par1);
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this.bipedBody.setRotationPoint(0.0F, 0.0F + par2, 0.0F);
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// New Extension
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this.bipedBodywear = (new ModelScaleRenderer(this, 16, 32));
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this.bipedBodywear.addBox(-4.0F, 0.0F, -2.0F, 8, 12, 4, par1 + 0.5F);
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this.bipedBody.addChild(this.bipedBodywear);
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this.bipedRightArm = new ModelScaleRenderer(this, 40, 16);
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this.bipedRightArm.addBox(-3.0F, -2.0F, -2.0F, 4, 12, 4, par1);
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this.bipedRightArm.setRotationPoint(-5.0F, 2.0F + par2, 0.0F);
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this.bipedLeftArm = new ModelScaleRenderer(this, 40, 16);
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this.bipedLeftArm.mirror = true;
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this.bipedLeftArm.addBox(-1.0F, -2.0F, -2.0F, 4, 12, 4, par1);
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this.bipedLeftArm.setRotationPoint(5.0F, 2.0F + par2, 0.0F);
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// Arms
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this.bipedRightArmwear = (new ModelScaleRenderer(this, 40, 16));
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this.bipedRightArmwear.addBox(-3.0F, -2.0F, -2.0F, 4, 12, 4, par1 + 0.25F);
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this.bipedRightArm.addChild(this.bipedRightArmwear);
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this.bipedLeftArmwear = new ModelScaleRenderer(this, 40, 16);
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this.bipedLeftArmwear.mirror = true;
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this.bipedLeftArmwear.addBox(-1.0F, -2.0F, -2.0F, 4, 12, 4, par1 + 0.25F);
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this.bipedLeftArm.addChild(this.bipedLeftArmwear);
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this.bipedRightLeg = new ModelScaleRenderer(this, 0, 16);
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this.bipedRightLeg.addBox(-2.0F, 0.0F, -2.0F, 4, 12, 4, par1);
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this.bipedRightLeg.setRotationPoint(-1.9F, 12.0F + par2, 0.0F);
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// Legs
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this.bipedLeftLeg = new ModelScaleRenderer(this, 0, 16);
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this.bipedLeftLeg.mirror = true;
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this.bipedLeftLeg.addBox(-2.0F, 0.0F, -2.0F, 4, 12, 4, par1);
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this.bipedLeftLeg.setRotationPoint(1.9F, 12.0F + par2, 0.0F);
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this.bipedRightLegWear = (new ModelScaleRenderer(this, 0, 16));
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this.bipedRightLegWear.addBox(-2.0F, 0.0F, -2.0F, 4, 12, 4, par1 + 0.25F);
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this.bipedRightLeg.addChild(this.bipedRightLegWear);
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this.bipedLeftLegWear = new ModelScaleRenderer(this, 0, 16);
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this.bipedLeftArmwear.mirror = true;
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this.bipedLeftLegWear.addBox(-2.0F, 0.0F, -2.0F, 4, 12, 4, par1 + 0.25F);
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this.bipedLeftLeg.addChild(this.bipedLeftLegWear);
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headwear = new ModelHeadwear(this, true);
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legs = new ModelLegs(this, (ModelScaleRenderer)bipedRightLeg, (ModelScaleRenderer)bipedLeftLeg, 64, 32);
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this.bipedBody.addChild(breasts = new ModelBreasts(this));
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if(!isArmor){
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this.bipedHead.addChild(ears = new ModelEars(this));
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this.bipedHead.addChild(mohawk = new ModelMohawk(this));
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this.bipedHead.addChild(hair = new ModelHair(this));
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this.bipedHead.addChild(beard = new ModelBeard(this));
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// Completed
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this.bipedHead.addChild(snout = new ModelSnout(this));
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this.bipedHead.addChild(horns = new ModelHorns(this));
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// Completed
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tail = new ModelTail(this);
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this.bipedBody.addChild(wings = new ModelWings(this));
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this.bipedBody.addChild(fin = new ModelFin(this));
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// Fix This
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this.bipedBody.addChild(skirt = new ModelSkirt(this));
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this.bipedLeftArm.addChild(clawsL = new ModelClaws(this, false));
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this.bipedRightArm.addChild(clawsR = new ModelClaws(this, true));
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}
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}
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private void setPlayerData(EntityCustomNpc entity){
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if(!isArmor){
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mohawk.setData(entity.modelData, entity);
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