Updating Texture Sizes

Attempting to implement a selective renderer to allow for 64x64 Skin Url type for mobs.
This commit is contained in:
KAMKEEL committed 2021-05-04 03:52:44 -04:00
1 parent 8a4be0bc1e
commit 66270715ac
41 files changed
+487 -18

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@@ -207,7 +207,7 @@ public class ModelMPM extends ModelNPCMale{
}
headwear = new ModelHeadwear(this);
legs = new ModelLegs(this, (ModelScaleRenderer)bipedRightLeg, (ModelScaleRenderer)bipedLeftLeg);
legs = new ModelLegs(this, (ModelScaleRenderer)bipedRightLeg, (ModelScaleRenderer)bipedLeftLeg, 64, 64);
// bodywear = new ModelBodywear(this);
this.bipedBody.addChild(breasts = new ModelBreasts(this));
@@ -234,6 +234,101 @@ public class ModelMPM extends ModelNPCMale{
}
}
// Steve 64x32
public ModelMPM(float par1) {
super(par1);
isArmor = par1 > 0;
float par2 = 0;
this.bipedCloak = new ModelRenderer(this, 0, 0);
this.bipedCloak.addBox(-5.0F, 0.0F, -1.0F, 10, 16, 1, par1);
this.bipedEars = new ModelRenderer(this, 24, 0);
this.bipedEars.addBox(-3.0F, -6.0F, -1.0F, 6, 6, 1, par1);
this.bipedHead = (new ModelScaleRenderer(this, 0, 0));
this.bipedHead.addBox(-4.0F, -8.0F, -4.0F, 8, 8, 8, par1);
this.bipedHead.setRotationPoint(0.0F, 0.0F + par2, 0.0F);
this.bipedHeadwear = (new ModelScaleRenderer(this, 32, 0));
this.bipedHeadwear.addBox(-4.0F, -8.0F, -4.0F, 8, 8, 8, par1 + 0.5F);
this.bipedHeadwear.setRotationPoint(0.0F, 0.0F + par2, 0.0F);
this.bipedBody = (new ModelScaleRenderer(this, 16, 16));
this.bipedBody.addBox(-4.0F, 0.0F, -2.0F, 8, 12, 4, par1);
this.bipedBody.setRotationPoint(0.0F, 0.0F + par2, 0.0F);
// New Extension
this.bipedBodywear = (new ModelScaleRenderer(this, 16, 32));
this.bipedBodywear.addBox(-4.0F, 0.0F, -2.0F, 8, 12, 4, par1 + 0.5F);
this.bipedBody.addChild(this.bipedBodywear);
this.bipedRightArm = new ModelScaleRenderer(this, 40, 16);
this.bipedRightArm.addBox(-3.0F, -2.0F, -2.0F, 4, 12, 4, par1);
this.bipedRightArm.setRotationPoint(-5.0F, 2.0F + par2, 0.0F);
this.bipedLeftArm = new ModelScaleRenderer(this, 40, 16);
this.bipedLeftArm.mirror = true;
this.bipedLeftArm.addBox(-1.0F, -2.0F, -2.0F, 4, 12, 4, par1);
this.bipedLeftArm.setRotationPoint(5.0F, 2.0F + par2, 0.0F);
// Arms
this.bipedRightArmwear = (new ModelScaleRenderer(this, 40, 16));
this.bipedRightArmwear.addBox(-3.0F, -2.0F, -2.0F, 4, 12, 4, par1 + 0.25F);
this.bipedRightArm.addChild(this.bipedRightArmwear);
this.bipedLeftArmwear = new ModelScaleRenderer(this, 40, 16);
this.bipedLeftArmwear.mirror = true;
this.bipedLeftArmwear.addBox(-1.0F, -2.0F, -2.0F, 4, 12, 4, par1 + 0.25F);
this.bipedLeftArm.addChild(this.bipedLeftArmwear);
this.bipedRightLeg = new ModelScaleRenderer(this, 0, 16);
this.bipedRightLeg.addBox(-2.0F, 0.0F, -2.0F, 4, 12, 4, par1);
this.bipedRightLeg.setRotationPoint(-1.9F, 12.0F + par2, 0.0F);
// Legs
this.bipedLeftLeg = new ModelScaleRenderer(this, 0, 16);
this.bipedLeftLeg.mirror = true;
this.bipedLeftLeg.addBox(-2.0F, 0.0F, -2.0F, 4, 12, 4, par1);
this.bipedLeftLeg.setRotationPoint(1.9F, 12.0F + par2, 0.0F);
this.bipedRightLegWear = (new ModelScaleRenderer(this, 0, 16));
this.bipedRightLegWear.addBox(-2.0F, 0.0F, -2.0F, 4, 12, 4, par1 + 0.25F);
this.bipedRightLeg.addChild(this.bipedRightLegWear);
this.bipedLeftLegWear = new ModelScaleRenderer(this, 0, 16);
this.bipedLeftArmwear.mirror = true;
this.bipedLeftLegWear.addBox(-2.0F, 0.0F, -2.0F, 4, 12, 4, par1 + 0.25F);
this.bipedLeftLeg.addChild(this.bipedLeftLegWear);
headwear = new ModelHeadwear(this, true);
legs = new ModelLegs(this, (ModelScaleRenderer)bipedRightLeg, (ModelScaleRenderer)bipedLeftLeg, 64, 32);
this.bipedBody.addChild(breasts = new ModelBreasts(this));
if(!isArmor){
this.bipedHead.addChild(ears = new ModelEars(this));
this.bipedHead.addChild(mohawk = new ModelMohawk(this));
this.bipedHead.addChild(hair = new ModelHair(this));
this.bipedHead.addChild(beard = new ModelBeard(this));
// Completed
this.bipedHead.addChild(snout = new ModelSnout(this));
this.bipedHead.addChild(horns = new ModelHorns(this));
// Completed
tail = new ModelTail(this);
this.bipedBody.addChild(wings = new ModelWings(this));
this.bipedBody.addChild(fin = new ModelFin(this));
// Fix This
this.bipedBody.addChild(skirt = new ModelSkirt(this));
this.bipedLeftArm.addChild(clawsL = new ModelClaws(this, false));
this.bipedRightArm.addChild(clawsR = new ModelClaws(this, true));
}
}
private void setPlayerData(EntityCustomNpc entity){
if(!isArmor){
mohawk.setData(entity.modelData, entity);