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Change Inventory Tab Handling
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@@ -23,6 +23,7 @@ import noppes.npcs.client.renderer.RenderNPCInterface;
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import noppes.npcs.constants.EnumPlayerPacket;
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import org.lwjgl.input.Keyboard;
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import org.lwjgl.input.Mouse;
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import tconstruct.client.tabs.InventoryTabCustomNpc;
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import static noppes.npcs.client.ClientEventHandler.renderCNPCPlayer;
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@@ -94,23 +95,7 @@ public class ClientTickHandler{
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if(ClientProxy.NPCButton.isPressed()){
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Minecraft mc = Minecraft.getMinecraft();
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if(mc.currentScreen == null){
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switch (GuiCNPCInventory.activeTab){
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case 0:
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NoppesUtil.openGUI(mc.thePlayer, new GuiQuestLog());
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break;
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case 1:
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NoppesUtil.openGUI(mc.thePlayer, new GuiParty());
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break;
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case 2:
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NoppesUtil.openGUI(mc.thePlayer, new GuiFaction());
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break;
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case 3:
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NoppesUtil.openGUI(mc.thePlayer, new GuiSettings());
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break;
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case 4:
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NoppesUtil.openGUI(mc.thePlayer, DBCClient.Instance.inventoryGUI());
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break;
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}
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InventoryTabCustomNpc.tabHelper();
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}
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else if(mc.currentScreen instanceof GuiCNPCInventory)
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mc.setIngameFocus();
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