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Fixed Dazed Handling
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0d871b16bf
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@@ -250,6 +250,8 @@ public class PlayerAbilityData extends AbstractDataAbilities implements IPlayerA
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@Override
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protected void onInterruptComplete() {
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// Player clears state immediately (unlike NPC which ticks through DAZED)
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// Stop the dazed animation that was started in interruptCurrentAbility()
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stopAbilityAnimation();
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currentAbility = null;
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currentAbilityKey = null;
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currentTarget = null;
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