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Implemented a way to play ISound(s) to players without using a sound ID.
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@@ -314,6 +314,11 @@ public class PacketHandlerClient extends PacketHandlerServer{
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ScriptSoundController.Instance.playSound(id,sound);
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}
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else if(type == EnumPacketClient.PLAY_SOUND_TO_NO_ID) {
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NBTTagCompound compound = Server.readNBT(buffer);
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ScriptClientSound sound = ScriptClientSound.fromScriptSound(compound, player.worldObj);
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ScriptSoundController.Instance.playSound(sound);
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}
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else if(type == EnumPacketClient.STOP_SOUND_FOR) {
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int id = buffer.readInt();
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ScriptSoundController.Instance.stopSound(id);
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