mirror of
https://github.com/KAMKEEL/CustomNPC-Plus.git
synced 2026-11-13 04:17:36 +00:00
Better NPC Container Rendering
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1 parent
a5f1cedbc1
commit
5c050cbf77
1 file changed
+18
-9
@@ -195,7 +195,6 @@ public abstract class GuiContainerNPCInterface extends GuiContainer
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public void drawScreen(int i, int j, float f){
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mouseX = i;
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mouseY = j;
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Container container = this.inventorySlots;
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if(subgui != null){
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this.inventorySlots = new ContainerEmpty();
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@@ -242,26 +241,30 @@ public abstract class GuiContainerNPCInterface extends GuiContainer
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subgui.parent = this;
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initGui();
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}
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public void drawNpc(int x, int y){
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GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
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GL11.glEnable(GL11.GL_COLOR_MATERIAL);
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GL11.glPushMatrix();
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GL11.glTranslatef(guiLeft + x, guiTop + y, 50F);
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float scale = 1;
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if(npc.height > 2.4)
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scale = 2 / npc.height;
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GL11.glScalef(-30 * scale, 30 * scale, 30 * scale);
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float scale = 1;
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if (npc.height > 2.4)
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scale = 2 / npc.height;
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GL11.glScalef(-30 * scale, 30 * scale, 30 * scale);
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GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
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float f2 = npc.renderYawOffset;
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float f3 = npc.rotationYaw;
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float f4 = npc.rotationPitch;
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float f7 = npc.rotationYawHead;
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float f5 = (float) (guiLeft + x) - mouseX;
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float f6 = (float) ((guiTop + y) - 50) - mouseY;
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int orientation = 0;
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if(npc != null){
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if(npc.ai != null){
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orientation = npc.ai.orientation;
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npc.ai.orientation = 0;
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}
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}
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GL11.glRotatef(135F, 0.0F, 1.0F, 0.0F);
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RenderHelper.enableStandardItemLighting();
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GL11.glRotatef(-135F, 0.0F, 1.0F, 0.0F);
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@@ -277,6 +280,11 @@ public abstract class GuiContainerNPCInterface extends GuiContainer
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npc.rotationYaw = f3;
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npc.rotationPitch = f4;
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npc.rotationYawHead = f7;
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if(npc != null){
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if(npc.ai != null){
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npc.ai.orientation = orientation;
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}
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}
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GL11.glPopMatrix();
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RenderHelper.disableStandardItemLighting();
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GL11.glDisable(GL12.GL_RESCALE_NORMAL);
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@@ -284,6 +292,7 @@ public abstract class GuiContainerNPCInterface extends GuiContainer
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OpenGlHelper.setActiveTexture(OpenGlHelper.lightmapTexUnit);
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GL11.glDisable(GL11.GL_TEXTURE_2D);
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OpenGlHelper.setActiveTexture(OpenGlHelper.defaultTexUnit);
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GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
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}
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}
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