From 58afabc43bc2e89f832fdecdf0373d66b8f3dd4c Mon Sep 17 00:00:00 2001 From: "Luis C.M" <42545778+c0508383@users.noreply.github.com> Date: Thu, 5 Jan 2023 18:21:38 -0600 Subject: [PATCH] Small fix to avoid popping matrices when not needed. --- src/main/java/noppes/npcs/client/ClientEventHandler.java | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/src/main/java/noppes/npcs/client/ClientEventHandler.java b/src/main/java/noppes/npcs/client/ClientEventHandler.java index ac3f6336c..4f86496fe 100644 --- a/src/main/java/noppes/npcs/client/ClientEventHandler.java +++ b/src/main/java/noppes/npcs/client/ClientEventHandler.java @@ -84,7 +84,10 @@ public class ClientEventHandler { public void onRenderPlayer(RenderPlayerEvent.Post event) { EntityPlayer player = event.entityPlayer; if (Client.playerModelData.containsKey(player.getUniqueID())) { - GL11.glPopMatrix(); + PlayerModelData data = Client.playerModelData.get(player.getUniqueID()); + if (data.enabled()) { + GL11.glPopMatrix(); + } } ClientEventHandler.renderingPlayer = null;