From 7cfc4ccca45078539fe9183e8f2fb6b0748e59b2 Mon Sep 17 00:00:00 2001 From: "Luis C.M" Date: Tue, 14 Jun 2022 21:27:21 -0500 Subject: [PATCH] Possible fix for cloak alphas not rendering correctly. --- .../java/noppes/npcs/client/renderer/RenderNPCHumanMale.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/java/noppes/npcs/client/renderer/RenderNPCHumanMale.java b/src/main/java/noppes/npcs/client/renderer/RenderNPCHumanMale.java index 60d119f52..7e5e6455c 100644 --- a/src/main/java/noppes/npcs/client/renderer/RenderNPCHumanMale.java +++ b/src/main/java/noppes/npcs/client/renderer/RenderNPCHumanMale.java @@ -211,7 +211,7 @@ public class RenderNPCHumanMale extends RenderNPCInterface GL11.glRotatef(f15 / 2.0F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(-f15 / 2.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(180F, 0.0F, 1.0F, 0.0F); - GL11.glColor4f(1.0F,1.0F,1.0F, npc.isInvisible() ? 0.2F : 1.0F); + GL11.glColor4f(1.0F,1.0F,1.0F, npc.isInvisible() && !npc.isInvisibleToPlayer(Minecraft.getMinecraft().thePlayer) ? 0.2F : 1.0F); GL11.glEnable(GL11.GL_BLEND); modelBipedMain.renderCloak(0.0625F); GL11.glPopMatrix();