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Merge branch 'dev' into syntax-highlighter-unified
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commit
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@@ -25,17 +25,12 @@ public class RequestProperSpawnData extends AbstractPacket {
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public static final String packetName = "Player|SpawnData";
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private static final int BATCH_LIMIT = 5;
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@SideOnly(Side.CLIENT)
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private static final Set<Integer> entitiesToFix = new HashSet<>();
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@SideOnly(Side.CLIENT)
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private static long lastBatchAttemptMillis = 0L;
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private int entityId;
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public RequestProperSpawnData() {}
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@SideOnly(Side.CLIENT)
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public RequestProperSpawnData(int entityId) {
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this.entityId = entityId;
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}
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@@ -122,7 +122,7 @@ import java.util.HashSet;
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import java.util.Set;
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import java.util.function.Consumer;
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@Mod(modid = "customnpcs", name = "CustomNPC+", version = "1.11-beta8")
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@Mod(modid = "customnpcs", name = "CustomNPC+", version = "1.11-beta8.1")
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public class CustomNpcs {
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@SidedProxy(clientSide = "noppes.npcs.client.ClientProxy", serverSide = "noppes.npcs.CommonProxy")
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@@ -86,9 +86,6 @@ public abstract class MixinModelRenderer {
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float prevAngleX = this.rotateAngleX;
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float prevAngleY = this.rotateAngleY;
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float prevAngleZ = this.rotateAngleZ;
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float prevOffsetX = this.offsetX;
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float prevOffsetY = this.offsetY;
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float prevOffsetZ = this.offsetZ;
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boolean changedAngles = false;
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try {
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@@ -152,11 +149,6 @@ public abstract class MixinModelRenderer {
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GL11.glPopMatrix();
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}
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// Mirror vanilla ModelRenderer behavior: always undo offset translation.
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// Without this, models that animate via offsetX/Y/Z (e.g. witch nose while drinking)
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// leak transforms into subsequent renders.
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GL11.glTranslatef(-this.offsetX, -this.offsetY, -this.offsetZ);
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if (changedAngles) {
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this.rotationPointX = prevPointX;
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this.rotationPointY = prevPointY;
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@@ -164,9 +156,6 @@ public abstract class MixinModelRenderer {
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this.rotateAngleX = prevAngleX;
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this.rotateAngleY = prevAngleY;
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this.rotateAngleZ = prevAngleZ;
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this.offsetX = prevOffsetX;
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this.offsetY = prevOffsetY;
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this.offsetZ = prevOffsetZ;
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}
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}
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}
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