Merge remote-tracking branch 'origin/dev' into dev

This commit is contained in:
Kam committed 2026-02-19 01:37:53 -05:00
commit 53185b4833
9 files changed
+108 -38

No files matched your search

@@ -74,18 +74,20 @@ public class RenderAbilityBeam extends RenderEnergyAbility {
// Render tail orb at origin (0,0,0) - only in anchored mode
// Don't render if head is too close to origin (would cause overlap/extra orb appearance)
if (beam.shouldRenderTailOrb() && headDistFromOrigin > headSize * 0.5) {
renderTailOrb(headSize * 0.8f, innerColor, outerColor, beam.isOuterColorEnabled(), beam.getOuterColorWidth(), outerAlpha);
renderTailOrb(headSize * 0.8f, innerColor, outerColor, beam.isOuterColorEnabled(), beam.getOuterColorWidth(), outerAlpha, beam.getInnerAlpha());
}
float innerAlpha = beam.getInnerAlpha();
// Render trail segments with smooth connections (with fading for non-anchored)
if (beam.hasFadingTrail()) {
renderFadingTrail(beam, trail, beamWidth, innerColor, outerColor, beam.isOuterColorEnabled(), beam.getOuterColorWidth());
renderFadingTrail(beam, trail, beamWidth, innerColor, outerColor, beam.isOuterColorEnabled(), beam.getOuterColorWidth(), innerAlpha);
} else {
renderSmoothTrail(trail, beamWidth, innerColor, outerColor, beam.isOuterColorEnabled(), beam.getOuterColorWidth());
renderSmoothTrail(trail, beamWidth, innerColor, outerColor, beam.isOuterColorEnabled(), beam.getOuterColorWidth(), innerAlpha);
}
// Render head at interpolated offset position
renderHead(beam, headOffsetX, headOffsetY, headOffsetZ, headSize, innerColor, outerColor, outerAlpha, partialTicks);
renderHead(beam, headOffsetX, headOffsetY, headOffsetZ, headSize, innerColor, outerColor, outerAlpha, innerAlpha, partialTicks);
GL11.glPopMatrix();
@@ -139,7 +141,7 @@ public class RenderAbilityBeam extends RenderEnergyAbility {
// Render inner core
GL11.glScalef(innerScale, innerScale, innerScale);
renderCube(innerColor, 1.0f, 0.5f);
renderCube(innerColor, beam.getInnerAlpha(), 0.5f);
GL11.glPopMatrix();
GL11.glPopMatrix();
@@ -149,7 +151,7 @@ public class RenderAbilityBeam extends RenderEnergyAbility {
* Render the tail orb at the origin (where the beam emanates from).
* This orb does not rotate - it's a stable anchor point.
*/
private void renderTailOrb(float size, int innerColor, int outerColor, boolean outerColorEnabled, float outerColorWidth, float outerAlpha) {
private void renderTailOrb(float size, int innerColor, int outerColor, boolean outerColorEnabled, float outerColorWidth, float outerAlpha, float innerAlpha) {
GL11.glPushMatrix();
// Already at origin (0,0,0)
@@ -171,7 +173,7 @@ public class RenderAbilityBeam extends RenderEnergyAbility {
// Render inner core (solid)
GL11.glPushMatrix();
GL11.glScalef(size * innerScale, size * innerScale, size * innerScale);
renderCube(innerColor, 1.0f, 0.5f);
renderCube(innerColor, innerAlpha, 0.5f);
GL11.glPopMatrix();
GL11.glPopMatrix();
@@ -182,7 +184,7 @@ public class RenderAbilityBeam extends RenderEnergyAbility {
* Uses averaged perpendicular vectors at connection points to prevent gaps.
*/
private void renderSmoothTrail(List<Vec3> trail, float width, int innerColor, int outerColor,
boolean outerColorEnabled, float outerColorWidth) {
boolean outerColorEnabled, float outerColorWidth, float innerAlpha) {
if (trail.size() < 2) return;
int trailSize = trail.size();
@@ -205,7 +207,7 @@ public class RenderAbilityBeam extends RenderEnergyAbility {
}
// Render inner core trail
renderTrailTube(trail, perpFrames, innerWidth, innerColor, 0.9f, false);
renderTrailTube(trail, perpFrames, innerWidth, innerColor, innerAlpha, false);
}
/**
@@ -213,7 +215,7 @@ public class RenderAbilityBeam extends RenderEnergyAbility {
* Older trail points fade out based on their age.
*/
private void renderFadingTrail(EntityAbilityBeam beam, List<Vec3> trail, float width, int innerColor, int outerColor,
boolean outerColorEnabled, float outerColorWidth) {
boolean outerColorEnabled, float outerColorWidth, float innerAlpha) {
if (trail.size() < 2) return;
List<Integer> ages = beam.getTrailPointAges();
@@ -235,7 +237,7 @@ public class RenderAbilityBeam extends RenderEnergyAbility {
}
// Render inner core trail with fading
renderFadingTrailTube(trail, perpFrames, ages, fadeTime, innerWidth, innerColor, 0.9f);
renderFadingTrailTube(trail, perpFrames, ages, fadeTime, innerWidth, innerColor, innerAlpha);
}
/**
@@ -541,7 +543,7 @@ public class RenderAbilityBeam extends RenderEnergyAbility {
* Coordinates are relative to origin.
*/
private void renderHead(EntityAbilityBeam beam, double x, double y, double z,
float size, int innerColor, int outerColor, float outerAlpha, float partialTicks) {
float size, int innerColor, int outerColor, float outerAlpha, float innerAlpha, float partialTicks) {
GL11.glPushMatrix();
GL11.glTranslated(x, y, z);
@@ -580,7 +582,7 @@ public class RenderAbilityBeam extends RenderEnergyAbility {
// Render inner core
GL11.glScalef(innerScale, innerScale, innerScale);
renderCube(innerColor, 1.0f, 0.5f);
renderCube(innerColor, innerAlpha, 0.5f);
GL11.glPopMatrix();
GL11.glPopMatrix();
@@ -67,7 +67,7 @@ public class RenderAbilityDisc extends RenderEnergyAbility {
}
// Render inner square (solid)
renderFlatSquare(disc.getInnerColor(), 1.0f, radius * innerScale, thickness * 1.2f);
renderFlatSquare(disc.getInnerColor(), disc.getInnerAlpha(), radius * innerScale, thickness * 1.2f);
GL11.glPopMatrix();
GL11.glPopMatrix();
@@ -117,7 +117,7 @@ public class RenderAbilityLaser extends RenderEnergyAbility {
renderBeamRectangle(renderStartX, renderStartY, renderStartZ,
renderEndX, renderEndY, renderEndZ,
horzX, horzY, horzZ, vertX, vertY, vertZ,
innerWidth, laser.getInnerColor(), alpha);
innerWidth, laser.getInnerColor(), alpha * laser.getInnerAlpha());
// Render lightning along the laser beam
if (laser.hasLightningEffect() && laser.getCurrentLength() > 0.1f) {
@@ -53,8 +53,8 @@ public class RenderEnergySlicer extends RenderEnergyAbility {
GL11.glDepthMask(true);
}
// Render inner blade (solid core, alpha 1.0 like Orb pattern)
renderBlade(slicer.getInnerColor(), 1.0f,
// Render inner blade (solid core)
renderBlade(slicer.getInnerColor(), slicer.getInnerAlpha(),
width * 0.5f * innerScale, thickness, 0.03f);
GL11.glPopMatrix();
@@ -519,6 +519,30 @@ public abstract class AbilityZone extends Ability {
colorData.outerColorEnabled = enabled;
}
public float getInnerAlpha() {
return colorData.innerAlpha;
}
public void setInnerAlpha(float alpha) {
colorData.innerAlpha = alpha;
}
public float getOuterColorWidth() {
return colorData.outerColorWidth;
}
public void setOuterColorWidth(float width) {
colorData.outerColorWidth = width;
}
public float getOuterColorAlpha() {
return colorData.outerColorAlpha;
}
public void setOuterColorAlpha(float alpha) {
colorData.outerColorAlpha = alpha;
}
public boolean isGroundFill() {
return groundFill;
}
@@ -711,12 +735,20 @@ public abstract class AbilityZone extends Ability {
.tab("ability.tab.visual"),
FieldDef.section("ability.section.colors").tab("ability.tab.visual"),
FieldDef.colorSubGui("ability.innerColor", this::getInnerColor, this::setInnerColor)
.tab("ability.tab.visual"),
FieldDef.row(
FieldDef.colorSubGui("ability.innerColor", this::getInnerColor, this::setInnerColor),
FieldDef.floatField("ability.innerAlpha", this::getInnerAlpha, this::setInnerAlpha).range(0, 1)
).tab("ability.tab.visual"),
FieldDef.boolField("ability.outerEnabled", this::isOuterColorEnabled, this::setOuterColorEnabled)
.tab("ability.tab.visual"),
FieldDef.colorSubGui("ability.outerColor", this::getOuterColor, this::setOuterColor)
.tab("ability.tab.visual").visibleWhen(this::isOuterColorEnabled)
.tab("ability.tab.visual").visibleWhen(this::isOuterColorEnabled),
FieldDef.row(
FieldDef.floatField("ability.outerWidth", this::getOuterColorWidth, this::setOuterColorWidth)
.visibleWhen(this::isOuterColorEnabled),
FieldDef.floatField("ability.outerAlpha", this::getOuterColorAlpha, this::setOuterColorAlpha)
.range(0, 1).visibleWhen(this::isOuterColorEnabled)
).tab("ability.tab.visual")
));
}
+1 -1
View File
@@ -121,7 +121,7 @@ import java.util.HashSet;
import java.util.Set;
import java.util.function.Consumer;
@Mod(modid = "customnpcs", name = "CustomNPC+", version = "1.11-beta3")
@Mod(modid = "customnpcs", name = "CustomNPC+", version = "1.11-beta4")
public class CustomNpcs {
@SidedProxy(clientSide = "noppes.npcs.client.ClientProxy", serverSide = "noppes.npcs.CommonProxy")
@@ -650,10 +650,12 @@ public class ScriptPlayerEventHandler {
return;
if (event.player.worldObj instanceof WorldServer && event.player instanceof EntityPlayerMP) {
// Cancel any executing ability on respawn
// Reset ability state for reconstructed entity and re-sync to client.
// The death handler already interrupted the ability (with events/cooldowns),
// so this just cleans up transient state and syncs the new entity.
PlayerData playerData = PlayerData.get(event.player);
if (playerData != null) {
playerData.abilityData.interruptCurrentAbility();
playerData.abilityData.resetOnRespawn();
}
PlayerDataScript handler = ScriptController.Instance.getPlayerScripts(event.player);
@@ -607,17 +607,25 @@ public class PlayerAbilityData extends AbstractDataAbilities implements IPlayerA
}
// ═══════════════════════════════════════════════════════════════════
// DIMENSION CHANGE RESET
// ENTITY RECONSTRUCTION RESET
// ═══════════════════════════════════════════════════════════════════
/**
* Fully reset ability state when changing dimensions.
* Unlike interruptCurrentAbility(), this does NOT roll any cooldowns
* and ensures the player can immediately use abilities in the new dimension.
* Also re-syncs to client since the entity may be re-created.
* Handle entity reconstruction events (dimension change, death/respawn, etc.).
* Cleans up any executing ability state without firing script events (those were
* already fired on the original entity), clears transient runtime state, and
* re-syncs ability data to the client on the new entity.
* <p>
* This should be called whenever the player's entity object is recreated by Forge,
* since the client-side entity loses all synced ability state.
*
* @param clearCooldowns true to fully reset cooldowns (dimension change),
* false to preserve cooldowns (death/respawn — interrupt already rolled them)
* @param clearToggles true to clear active toggles (death/respawn),
* false to keep them (dimension change)
*/
public void resetOnDimensionChange() {
// Clean up any executing ability without rolling cooldowns
public void onEntityReconstructed(boolean clearCooldowns, boolean clearToggles) {
// Clean up any executing ability silently (no script events — already fired on old entity)
if (currentAbility != null && currentAbility.isExecuting()) {
removeTelegraph(currentAbility);
currentAbility.cleanup();
@@ -637,20 +645,46 @@ public class PlayerAbilityData extends AbstractDataAbilities implements IPlayerA
currentAbilityKey = null;
currentTarget = null;
// Reset cooldowns completely
cooldownEndTime = 0;
if (clearCooldowns) {
cooldownEndTime = 0;
}
interruptCooldownRolled = false;
// Sync cleared state to client
EntityPlayer player = playerData.player;
if (player != null) {
syncAbilityStateClear(player);
if (clearToggles) {
clearActiveToggles();
}
// Re-sync ability data (unlocked list, selection) to client
// Force-send cleared lock state to client. We must always send this
// (not gated by lastSyncedFlags != 0) because the NEW entity's client
// may have stale lock state from before the reconstruction.
lastSyncedFlags = 0;
EntityPlayer player = playerData.player;
if (player instanceof EntityPlayerMP) {
PlayerAbilityStatePacket.sendToPlayer((EntityPlayerMP) player, (byte) 0, 0, 0);
}
// Re-sync full ability data (unlocked list, selection, toggles) to client
syncToClient();
}
/**
* Fully reset ability state when changing dimensions.
* Clears cooldowns so the player can immediately use abilities in the new dimension.
* Keeps active toggles (dimension change shouldn't reset ongoing effects).
*/
public void resetOnDimensionChange() {
onEntityReconstructed(true, false);
}
/**
* Reset ability state after death/respawn.
* Preserves cooldowns (interrupt on death already rolled them) but clears
* active toggles (death should end ongoing effects).
*/
public void resetOnRespawn() {
onEntityReconstructed(false, true);
}
// ═══════════════════════════════════════════════════════════════════
// DAMAGE HANDLING
// ═══════════════════════════════════════════════════════════════════